npc_isdead
: return false if npc is null
#457
Merged
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In
ZS_Attack.d
there's this line that checks in G1 if plunder animation should be played:if (!C_NpcIsBoss(self) && C_NpcIsHuman(other) && (Npc_IsInState(other, ZS_Unconscious) || Npc_IsDead(other) || Npc_IsInState(other, ZS_MagicSleep)) )
other
can benull
(triggered when running away) and then animation is played iftrue
is returned but npc is still up.G2 has only four occurrences of
Npc_IsDead(other)
and always connected with other script functions so nothing is executed if npc isnull
.