Skip to content
This repository has been archived by the owner on Feb 25, 2022. It is now read-only.

Commit

Permalink
Update to match the website
Browse files Browse the repository at this point in the history
  • Loading branch information
moruzerinho6 committed May 1, 2021
1 parent 65bde99 commit 64330b2
Show file tree
Hide file tree
Showing 6 changed files with 236 additions and 78 deletions.
249 changes: 204 additions & 45 deletions pageFiles/themes/moondance/assets/home.html

Large diffs are not rendered by default.

14 changes: 7 additions & 7 deletions pageFiles/themes/moondance/assets/jumbatron.html
Original file line number Diff line number Diff line change
Expand Up @@ -3,15 +3,15 @@

<div class="row align-items-center">
<div class="col-lg-6">
<img src="https://projectmoon.dance/themes/moondance/assets/images/projectoutfox-splash.png"
srcset="https://projectmoon.dance/themes/moondance/assets/images/projectoutfox-splash@2x.png 2x"
class="img-fluid" title="StepMania OutFox">
<img src="https://projectmoon.dance/themes/moondance/assets/images/project-outfox-intro.png"
srcset="https://projectmoon.dance/themes/moondance/assets/images/project-outfox-intro@2x.png 2x"
class="img-fluid" title="Project OutFox">
</div>
<div class="col-lg-6">
<div class="align-middle">
<p class="hero-para" data-translation="outfoxIntro"><strong>StepMania 5.3 "OutFox"</strong> provides an upgraded experience for
all players new and old. It still supports over two decades of existing content, and lays
the groundwork for the next.</p>
<p class="hero-para" data-translation="outfoxIntro"><strong>Project OutFox</strong> brings together over 13 styles of rhythm
games into an extensible, multi-platform engine with wide controller support, and
compatibility with over 20 years worth of content.</p>
<p>
</p>
<div>
Expand All @@ -32,7 +32,7 @@
<div class="row">
<div class="col-lg-8 home-dl-latest">
<h1>Latest version:</h1>
<p>StepMania 5.3 Alpha 4.9.6</p>
<p>Project OutFox 5.3 Alpha 4.9.8</p>
</div>
<div class="col-md-4 align-self-center text-right">
<div class="btn-group">
Expand Down
2 changes: 1 addition & 1 deletion pageFiles/themes/moondance/assets/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ const highlightElements = document.getElementById('highlightElements')
const generateFiles = document.getElementById('generateFiles')
const toTranslate = {
'default': ['footer-license'],
'home': ['hero-intro', 'front-what-is-outfox', 'front-what-is-stepmania', 'front-welcome', 'front-community'],
'home': ['hero-intro', 'front-what-is-outfox', 'front-what-is-stepmania', 'front-community'],
'about': ['static-pages-about'],
'downloads': ['alpha-notice'],
'faq': ['static-pages-faq'],
Expand Down
4 changes: 2 additions & 2 deletions pageFiles/themes/moondance/assets/move-freely.html
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ <h2 data-translation="musicGuidelines">Music guidelines</h2>
<li data-translation="musicRuleMustBeOriginalWork">Must be your own original work (no remixes/covers, unless they’re based on public domain media like classical music pieces; You may also remix other participants' submissions);</li>
<li data-translation="musicRuleMustNotContainCopyrightedMaterial">Cannot contain copyrighted material (e.g., using samples/stems from copyright-protected media; Samples and other stems obtained from services like Splice is okay);</li>
<li data-translation="musicRuleMustBePG13">The song's content can be a maximum of "PG-13" in intensity.</li>
<li data-translation="musicRuleMusicLength">There’s no minimum or maximum length, but ideally it should be around 2 minutes.</li>
<li data-translation="musicRuleMusicLength">Ideally, length should be around 2 minutes for step gametypes (e.g., pump, dance) and up to 4 minutes for non-step gametypes (e.g., gh, popn, beat);</li>
<li data-translation="musicRuleSubmissionFormat">Provide your submissions using a lossless format like WAV or FLAC (we’ll handle the conversion process);</li>
<li data-translation="musicRuleMustSoundGood">Have a good mix and mastering to make sure it will sound good on most audio setups. If you have trouble with mixing/mastering, try asking other artists for help.</li>
</ul>
Expand All @@ -32,7 +32,7 @@ <h2 data-translation="chartGuidelines">Chart guidelines</h2>
<li data-translation="chartRuleLicenses">You agree to license your charts under the CC-BY 3.0 license, attributed to the chart's authors (be sure to fill out the author field on each difficulty!).</li>
<li data-translation="chartRuleCooperate">Multiple step artists can (and should) cooperate on the same music: having different minds work on the same job will get it done faster and improve variety;</li>
<li data-translation="chartRuleFreedom">Do what you want: tech, mods, stamina, gimmicky, freestyle, doubles… whatever your heart desires while still keeping a variety of levels;</li>
<li data-translation="chartRuleGametypes">You can make charts for all game types: you are not limited to only dance or pump;</li>
<li data-translation="chartRuleGametypes">You can make charts for all gametypes: you are not limited to only <em>dance</em> or <em>pump</em> (<a href="https://outfox.wiki/#/game-types">see the full list here</a>);</li>
<li data-translation="chartRulePlayWhere">Don’t forget to tell if your step charts are for pad/mat or keyboard/controller play;</li>
<li data-translation="chartRuleProvidingSubmission">Provide your submissions using the SSC format; for modcharts, put the .ssc and all the scripts/assets used in a single .zip file.</li>
</ul>
Expand Down
11 changes: 0 additions & 11 deletions template.json
Original file line number Diff line number Diff line change
Expand Up @@ -111,17 +111,6 @@
"jumpLine": true
}
],
"front-welcome": [
{
"type": "p",
"content": "homeOfStepMania"
},
{
"type": "p",
"content": "homeOfStepManiaExplanation",
"jumpLine": true
}
],
"front-what-is-outfox": [
{
"type": "h1",
Expand Down
34 changes: 22 additions & 12 deletions translated.ini
Original file line number Diff line number Diff line change
Expand Up @@ -30,24 +30,33 @@ websiteAvailableUnder=Website text available under the <a href="http://creativec
communityGuidelines=Community guidelines and privacy policy

[front-community]
joinTheCommunity=Join the community
shareFeedback=Share your feedback and discuss OutFox and other community projects with Team Rizu developers on our <strong><a href="https://discord.gg/3DgsbSg">Moondance Discord server</a></strong>, as well as our <strong><a href="https://discourse.projectmoon.dance">forum</a></strong>
supportTeamRizu=Support the Team Rizu development team by becoming a member of our <strong><a href="https://www.patreon.com/teamrizu">Patreon</a></strong>.

[front-welcome]
homeOfStepMania=Project Moondance is the home of StepMania 5.3 "OutFox".
homeOfStepManiaExplanation=It is led by Team Rizu, a development team of community veterans and other prominent members of the community.
# Not used as of 01/05/2021 DDMMYYYY
# [front-welcome]
# homeOfStepMania=Project Moondance is the home of StepMania 5.3 "OutFox".
# homeOfStepManiaExplanation=It is led by Team Rizu, a development team of community veterans and other prominent members of the community.
#

[front-what-is-outfox]
whatIsOutFox=What is OutFox?
whatIsOutFoxExplanation=<strong>StepMania 5.3 "OutFox"</strong> is the next version of StepMania, under development by Team Rizu — a team of community veterans and other current members of the current StepMania community.
whatIsOutFox=What is Project OutFox?
whatIsOutFoxExplanation=<strong>Project OutFox</strong> is a fork of the open source rhythm game engine StepMania. It focuses on modernizing its codebase to improve performance and graphical fidelity, refurbishing aspects of the engine that have been neglected, and to improve and expand its support for other game types and styles.

# Not used anymore 01/05/2021 DDMMYYYY
outfoxFocus=We have been focusing on modernizing the engine to improve performance, graphical fidelity, and to refurbish parts of the game that have been neglected.
#

whoMakesOutFox=It is developed by Team Rizu — a team of community veterans and other current members of the current community.

# \/ This is not used anymore 01/05/2021 DDMMYYYY
[front-what-is-stepmania]
whatIsStepmania=What is StepMania?
whatIsStepmaniaExplanation=<strong>StepMania</strong> is an open source rhythm game engine. It is primarily used to simulate the gameplay of <em>Dance Dance Revolution</em>, but it is capable of simulating other types of key-based rhythm games as well. StepMania has been developed since 2000, and has also been used as the engine of commercial arcade dance games such as <em>In the Groove</em>, and <em>Pump it Up Pro</em> and <em>Infinity</em>.

[hero-intro]
outfoxIntro=<strong>StepMania 5.3 "OutFox"</strong> provides an upgraded experience for all players new and old. It still supports over two decades of existing content, and lays the groundwork for the next.
outfoxIntro=<strong>Project OutFox</strong> brings together over 13 styles of rhythm games into an extensible, multi-platform engine with wide controller support, and compatibility with over 20 years worth of content.

[maintenance-text]
maintenanceExplanation=We're giving the site a tune-up right now, please check back later.
Expand Down Expand Up @@ -79,7 +88,7 @@ lirodon=Lirodon
whoIsLirodon=A creator and member of the community from Saskatchewan, Canada; he is involved primarily in UX design, having designed the current “Lambda” default theme introduced in 5.1

zerinho6=Moru Zerinho6
whoIsZerinho6=Web developer who seeks adventures with Team Rizu, helping to manage community interactions while also the team helping anyone else he can. Is also Brazilian
whoIsZerinho6=Web developer who seeks adventures with Team Rizu, helping to manage community interactions while also helping the team anywhere else he can. One of the Brazilians in the team.

SHRMP0=SHRMP0
whoIsSHRMP0=Rhythm games enthusiast with a passion for tinkering with stuff, creating stepcharts, helping others in need and trying to make a positive change. Also happens to be Brazilian.
Expand Down Expand Up @@ -332,20 +341,21 @@ musicRuleMustBeOriginalWork=Must be your own original work (no remixes/covers, u
musicRuleMustNotContainCopyrightedMaterial=Cannot contain copyrighted material (e.g., using samples/stems from copyright-protected media; Samples and other stems obtained from services like Splice is okay);
musicRuleMustBePG13=The song's content can be a maximum of "PG-13" in intensity.
#'
musicRuleMusicLength=There’s no minimum or maximum length, but ideally it should be around 2 minutes.
musicRuleSubmissionFormat=Provide your submissions using a lossless format (we’ll handle the conversion process).
musicRuleMusicLength=Ideally, length should be around 2 minutes for step gametypes (e.g., pump, dance) and up to 4 minutes for non-step gametypes (e.g., gh, popn, beat);
musicRuleSubmissionFormat=Provide your submissions using a lossless format like WAV or FLAC (we’ll handle the conversion process);
musicRuleMustSoundGood=Have a good mix and mastering to make sure it will sound good on most audio setups. If you have trouble with mixing/mastering, try asking other artists for help.

chartGuidelines=Chart guidelines

chartRuleDifficulties=Always create a reasonable number of difficulties: not everyone can play a 13 but a 5 is not appealing to everybody.
chartProvidedTemplates=Use the provided template simfiles as a base to create your charts (they already have proper BPM and offsets applied);
chartRuleLicenses=You agree to license your charts under the CC-BY 3.0 license, attributed to the chart's authors (be sure to fill out the author field on each difficulty!).
#'
chartRuleCooperate=Multiple step artists can (and should) cooperate on the same music: having different minds work on the same job will get it done faster and improve variety;
chartRuleFreedom=Do what you want: tech, mods, stamina, gimmicky, freestyle, doubles… whatever your heart desires while still keeping a variety of levels;
chartRuleGametypes=You can make charts for all game types: you are not limited to only dance or pump;
chartRuleGametypes=You can make charts for all gametypes: you are not limited to only <em>dance</em> or <em>pump</em> (<a href="https://outfox.wiki/#/game-types">see the full list here</a>);
chartRulePlayWhere=Don’t forget to tell if your step charts are for pad/mat or keyboard/controller play;
chartRuleProvidingSubmission=Provide your submissions using the SSC format
chartRuleProvidingSubmission=Provide your submissions using the SSC format; for modcharts, put the .ssc and all the scripts/assets used in a single .zip file.

graphicsGuidelines=Graphics guidelines

Expand All @@ -359,7 +369,7 @@ graphicsRulePG13=The graphics' content can be a maximum of "PG-13" in intensity,

submission=Submission

submittingContributions=You can submit contributions to either the #content-submissions channel on the Project OutFox Discord server, or the <a href="https://discourse.projectmoon.dance/c/community-projects/outfox-community-pack/16">OutFox Community Pack section on our forum</a>. The deadline is <strong>July 31, 2021</strong>.
submittingContributions=<strong>Flll out our <a href="https://projectmoon.dance/community-pack-submissions">submission form</a> if you are interested in submitting music, graphics, or charts.&nbsp;</strong>You can post completed (or WIP) music, graphics, and charts on their corresponding channels on the Project OutFox Discord server. If you're only submitting music, you can also use the <a href="https://discourse.projectmoon.dance/c/community-projects/outfox-community-pack/16">OutFox Community Pack section on our forum</a>. The deadline for the project as a whole is <strong>July 31, 2021, but this is subject to change.</strong>

byJoiningTheEvent=By participating in this event, you agree to follow the guidelines described above. Content that does not meet the guidelines will not be included in the community pack. Giving feedback to other participants is wholeheartedly welcome, but remember to always be constructive and respectful, and remain in compliance with the Project OutFox community guidelines. Our community is designed to be a positive environment for everyone: keep drama out of the discussions, and do not harass, slander, threaten others for any reason. FAILING TO DO SO WILL RESULT IN DISQUALIFICATION.

Expand Down

0 comments on commit 64330b2

Please sign in to comment.