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CH9 3D Modelling

Gabriel Bodard edited this page Mar 22, 2021 · 16 revisions

Sunoikisis Digital Cultural Heritage, Spring 2021

Session 9. 3D Modelling

Thursday Mar 18, 16:00 UK = 17:00 CET

Convenors: Vasiliki Lagari (Leiden), Chiara Piccoli (Amsterdam), Alicia Walsh (Recollection Heritage)

YouTube link: https://youtu.be/eO90Qjfff2Y

Slides: Combined slides (PDF)

Session outline

This session will begin with a general introduction to 3D modelling and visualisation, including concepts, software and research potential. We will then present a case study on the interior of a 17th century private library in Amsterdam, both modelling the layout and individual objects, with an emphasis on the research questions of this project. Finally we will offer a hands-on tutorial in creating 3D objects from 2D images, using the free and open source Blender tool.

Seminar readings

For discussion in this thread

  • Daniele Ferdani, Emanuel Demetrescu, Marco Cavalieri, Gloriana Pace, Sara Lenzi. 2019. “3D Modelling and Visualization in Field Archaeology. From Survey To Interpretation Of The Past Using Digital Technologies.” Groma 4 (2019). Available: http://dx.doi.org/10.12977/groma26
  • Valeria Vitale. 2016. “Transparent, Multivocal, Cross-disciplinary: The Use of Linked Open Data and a Community-developed RDF Ontology to Document and Enrich 3D Visualisation for Cultural Heritage.” In: Bodard/Romanello, Digital Classics Outside the Echo-Chamber: Teaching, Knowledge Exchange & Public Engagement, Pp. 147–168. London: Ubiquity Press. Available: http://dx.doi.org/10.5334/bat.i

Further Reading

  • Denard, Hugh (2012). “A New Introduction to the London Charter.” In A. Bentkowska-Kafel, D. Baker & H. Denard (eds.) Paradata and Transparency in Virtual Heritage, Digital Research in the Arts and Humanities Series (Ashgate) 57-71. Available: http://www.londoncharter.org/introduction.html
  • Favro, Diane, and Johanson, Christopher (2010). "Death in motion: Funeral processions in the Roman forum." Journal of the Society of Architectural Historians 69.1 : 12-37. Available: https://jsah.ucpress.edu/content/69/1/12 (online version, with high quality images and multimedia content), https://jsah.ucpress.edu/content/ucpjsah/69/1/12.full.pdf (pdf version, for printing)
  • Favro, Diane (2012), “Se non è vero, è ben trovato (If Not True, It Is Well Conceived): Digital Immersive Reconstructions of Historical Environments.” Journal of the Society of Architectural Historians 71.3, pp. 273-77. Available: http://www.jstor.org/stable/10.1525/jsah.2012.71.3.273
  • Gabellone, Francesco (2015). "Digital Technologies and Communication: Prospects and Expectations." Open Archaeology 1.1. Available: https://doi.org/10.1515/opar-2015-0005
  • Opitz, R. S., & Johnson, T. D. (2016). Interpretation at the controller’s edge: Designing graphical user interfaces for the digital publication of the excavations at Gabii (Italy). Open Archaeology, 1(1). Available: https://www.degruyter.com/view/j/opar.2016.2.issue-1/opar-2016-0001/opar-2016-0001.xml
  • Piccoli, Chiara (2018). “3.2.2 Procedural Modelling” (pp. 55–50) & “3.4 The scientific value of 3D reconstructions” (pp. 67-87). Visualizing Cityscapes of Classical Antiquity: From Early Modern Reconstruction Drawings to Digital 3D Models. Oxford: Archaeopress. Open Access at https://bit.ly/2mmSkg4
  • Watterson, Alice (2015). "Beyond Digital Dwelling: Re-thinking Interpretive Visualisation in Archaeology." Open Archaeology 1.1. Available: https://doi.org/10.1515/opar-2015-0006

Other resources

Exercise

  1. Download and install Blender 2.92.0 on your computer. NB: if in doubt check the system requirements, and if necessary install an older version that is guaranteed to work on your machine. The instructions should work more or less as written for versions later than 2.81.
  2. Follow along the tutorial in the video, and using the attached handout (above) where needed, until you are happy with the 3D model of the pot that Vasiliki demostrated for us.
  3. Now try to craft a 3D model of another object, to be sure you are comfortable with the interface. Easy: choose another relatively symmetrical pot, and follow the same process. Harder: pick an object of your own choosing of which you have a good 2D illustration, and attempt to model that.
  4. Share a link to your result (perhaps even upload it to Sketchfab if you're happy enough with it) and share it with your classmates. Prepare to discuss the process and any issues that occur to you in class. How "automatic" or "objective" is this method of creating a model? How much of your own creativity (in the copyright sense) is involved?

(If you have any technical problems with this exercise, you may ask for help in this forum thread)