-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
StaticInventoryDisplay definitions #8
Labels
bug
Something isn't working
Comments
Gizmotronn
added a commit
that referenced
this issue
Aug 15, 2022
We've added the slots and the backend for it, it's working fine, but I think it would just be better to build this onto a scene like the procedural planet stuff in Signal-K/starsailors-boilerplate#2 for now and integrate it with the main character controller scene here down the line, as at the moment we've got two scenes/mini-projects here, with "Inventory..." being used in Variable names and it's getting quite confusing for myself and for Unity. So we'll take a break from this for now
Another issue is that I deleted/moved a lot of the scripts and other assets relating to the FirstPerson 3D Controller Scene, so I need to revert (temporarily) back to commit 08f2915 |
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
This is likely because we technically have 2 inventories (one in FirstPerson3DController and another one in FP3C/Inventory Objects)
I think I'm just going to go back to working on the character controller and its inventory for now, and then merge the two inventories (systems) together later.
Liam
SCD-4
The text was updated successfully, but these errors were encountered: