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Player class errors #2
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Another issue we're having @Nathan5563 @Signal-K/unified-crew is with the spaceflight scene. Seems the controller needs an update (the actual spaceship asset - which will be modular later on - will be updated later with a better asset pack, so don't worry about that) as player input has no impact on direction or movement of the ship: Screen.Recording.2022-03-05.at.11.15.29.pm.movOne more note: Due to Git lfs, we've had to remove the |
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…ler sample scene for [SCD-1] Character controller: This is a 3d controller that currently has a method/class for taking in mouse input (x-axis and y-axis) and the player keyboard input for transform.position movement (mouse handles transform.rotate) Graph: Currently need to add a new package/utils library but other than that the logic for the graph is working and will be tapped into Signal-K/marketplace#7 and Signal-K/starsailors-boilerplate#2, taking in classification data and outputting it to a 3d object (nft -> #1) as well as other game-objects. Smart contract is being handled in marketplace repo for now (check submodule and referenced issues there)
We've added the slots and the backend for it, it's working fine, but I think it would just be better to build this onto a scene like the procedural planet stuff in Signal-K/starsailors-boilerplate#2 for now and integrate it with the main character controller scene here down the line, as at the moment we've got two scenes/mini-projects here, with "Inventory..." being used in Variable names and it's getting quite confusing for myself and for Unity. So we'll take a break from this for now
🧪🥑 -> New structures, [SCD-2 SSDROP-6] plan
This error has arisen from the fact that two different player classes have been created - one from @chris6713 and one from @Nathan5563.
For now, I'm going to disable Chris's player class in the demo so that I can update Nathan's character, but I think the way we resolve this is by simply merging the two controllers later.
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