- Introduction
- Probability Models
- Bernoulli Model
- Binomial Model
- Probability Analysis
- Fairness Analysis
- Conclusion
- Chinese Version (中文版本)
I recently watched a TV show where players were required to roll 5 pieces of six-sided dice, each of which had one side with a car symbol. To win, all five dice needed to show the car symbol face up. If any dice failed to show the car symbol on the first roll, players were allowed to reroll those dice to increase their chances of winning.
As a mathematics enthusiast, I wanted to calculate the probability of winning in this game and conduct a simple analysis on strategies to improve the winning odds.
To win, each die must show the car symbol. Since each die has six faces, the probability of winning for a single die is
I found two methods to calculate the winning probability with 5 dices:
- Treat each roll as independent and use a Bernoulli model. First, calculate the probability of a single die showing the car symbol, then raise this probability to the fifth power for five dice.
- Use a Binomial model to directly compute the probability of all five dice showing the car symbol in one calculation.
Although these two methods are different, both can help us analyze the probability of winning in the game.
By treating each roll as an independent event, we can first calculate the probability of winning for a single die. Below is the Probability Tree Diagram, which shows how players can increase their chances of winning by rerolling the dice that did not show the car symbol.
All the relevant probabilities can be derived using the Bernoulli model:
In this case,
The total win probability for a single die is:
Since each roll is an independent event, we can simply multiply the individual win probabilities of the 5 dice to obtain the total win probability:
Actually, the binomial distribution model is an extension of the Bernoulli model. It treats the
Below is the probability tree diagram for the binomial distribution model.
Since we need to calculate each probability, I'll only demonstrate a few cases.
For example, the probability of getting one successful die in the first round is:
If we get one successful die in the first round, and then in the second round, we reroll the remaining 4 dice and all 4 dice show the car symbol:
Then, the joint probability of getting one successful die in the first round and four successful dice in the second round is:
Other calculations have been completed using Excel, please refer to the following image:
Finally, by adding the joint probabilities of getting 5 cars over two rounds, with the probability of getting 5 cars directly in the first round, we get the total win probability:
From a probabilistic perspective, this game is indeed very unfavorable for players. To win, all 5 dice must show the car symbol, and even with two chances, the probability of achieving this is still extremely low. We can look at the specific win rates to illustrate why this game feels somewhat "unfair."
Firstly, the probability of all 5 dice showing the car symbol in the first roll is very low, only about
In other words, the expected win rate is very low;
Additionally, in this game, the chance of failure is quite high. That is, players have nearly a 50% chance of not getting a single successful die even in the first round. Below are the results calculated based on the binomial distribution model:
This demonstrates that, regardless of whether it’s in the first or second roll, the probability of not achieving the car symbol on the dice is about 50% or even higher, making the risk of failure very high.
In summary, the design of this game makes winning almost impossible. This game could indeed be considered “unfair” as it gives players the impression that winning is just somewhat difficult, while in reality, the probability is extremely low.
After saying all this, everyone should be able to tell that this game is nearly unplayable. Now, I am starting to wonder: with the same gameplay and conditions, how many rerolls should be given to the player in order to make the game's win rate fair to the player? We can set a
To simplify the analysis, let's first calculate the probability of a single die roll being successful. Using the probability distribution of the Bernoulli model, if there is only one roll (i.e.,
If a second reroll opportunity is given (i.e.,
If a third reroll opportunity is given (i.e.,
Continuing in this way, if a
This expression is actually a geometric progression, so we can further simplify the formula:
Based on our formula, the first term
The above gives the expected win rate for a single die when
As can be seen, the success probability will exceed 50% only when the player is given at least 12 reroll opportunities, making the game fair to the player. The following chart shows the expected win rate for different numbers of dice (from 1 to 5 dice, denoted as
Our analysis reveals that the probability of winning this game, which requires players to roll five dice to show car symbols within two rounds, is extremely low—approximately 0.2663%. Although two re-roll opportunities are provided, their effect on the win rate is minimal. While the design appears to increase the player's chances, the actual probability of winning remains very low. For a fairer gaming experience, the number of re-rolls would need to be increased to at least 12.
Of course, as the game carries a degree of gambling risk, the organizers are unlikely to raise the win probability to a fair level for players. Whether you want to try your luck is entirely up to you. This analysis is purely for academic discussion and does not constitute any advice; the author assumes no responsibility for any outcomes resulting from it. Any questions or suggestions are welcome — please feel free to open an issue for further discussion.
MIT @Rexpert 2024