A Pong video game clone made with Go lang and OpenGL 3.3 using C.
Check dependencies
Key bindings are 'w' and 's' for the left player and 'up arrow' and 'down arrow' for the right player, score is kept in terminal (for now...)
go-pong supports multiplayer by hosting a game and joining it, hosting can be performed by running ./go-pong -h <port>
, and connecting to that host can be performed by running ./go-pong <ip:address:port>
, control your player with up and down arrows.
if you faced a problem when deploying go-pong server, remove import "C"
and all the generated error from that action, build it, and run it on servers only (since offline and clients mode won't work without the C renderer)
After installing the required dependencies, run go build
, make sure your executable is in the same folder than contains the Shader and Textures folders.
Are welcome !
Under MIT, check License