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Description
Feature Request
The existing suite of VBL tools are excellent, but one use case I've come across and not found a satisfactory solution to is cover: an area of a map that hides anything within, but does not prevent those within from seeing out.
The Solution you'd like
A new VBL definition alongside the existing three: Cover.
Tokens outside the cover area cannot see into the cover area - identical to wall VBL in this case.
Tokens inside the cover area are unaffected by the cover area - identical to both hill and no VBL in this case.
Relevant drawCoverVBL()
setTokenCoverVBL()
etc. also added.
Alternatives that you've considered.
I am currently using Wall VBL on a "terrain" token, and removing the VBL when it is the turn of a token inside of the terrain, and replacing it at the end of their turn.
It works, but is not very good, and requires fiddly, easy to mistake VBL removal/reapplication.
Additional Context
The Hero Cannot See into Cover
The Troll in Cover, is unaffected, and can see the Hero outside.