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Split damage taken as from hits and calculate it for damage over time #6803

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Regisle
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@Regisle Regisle commented Oct 11, 2023

Fixes #3632 .

This works but currently only affects the dots applied and does not increase the effective dot pool

I am also not a fan of the breakdowns but they work the same as before with just the new info on the conversion percentage into them

@Regisle Regisle force-pushed the DamageOverTimeTakenAs branch from 18fdf7b to 82768b0 Compare December 1, 2023 08:02
@LocalIdentity LocalIdentity merged commit 51e8f65 into PathOfBuildingCommunity:dev Dec 4, 2023
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@Regisle Regisle deleted the DamageOverTimeTakenAs branch December 4, 2023 23:56
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bug: accuracy Wording differences bug: calculation Numerical differences
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"Divine Flesh" and "Tempered by War" not working as intended
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