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Fix float accuracy in ControlMathTest
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The test was testing the result of 3D float vector operations with binary equality of the floating point numbers, which is not a valid assumption to make for floating point math. This change switches to proper comparisons with float accuracy and compares vectors using the norm of their difference.
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LorenzMeier committed Dec 23, 2019
1 parent e6b18fe commit 9ac68ab
Showing 1 changed file with 28 additions and 28 deletions.
56 changes: 28 additions & 28 deletions src/modules/mc_pos_control/PositionControl/ControlMathTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,29 +47,29 @@ TEST(ControlMathTest, ThrottleAttitudeMapping)
float yaw = 0.0f;
vehicle_attitude_setpoint_s att{};
thrustToAttitude(thr, yaw, att);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, 0);
EXPECT_EQ(att.thrust_body[2], -1.f);
EXPECT_FLOAT_EQ(att.roll_body, 0.0f);
EXPECT_FLOAT_EQ(att.pitch_body, 0.0f);
EXPECT_FLOAT_EQ(att.yaw_body, 0.0f);
EXPECT_FLOAT_EQ(att.thrust_body[2], -1.f);

/* expected: same as before but with 90 yaw
* reason: only yaw changed */
yaw = M_PI_2_F;
thrustToAttitude(thr, yaw, att);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
EXPECT_FLOAT_EQ(att.roll_body, 0.0f);
EXPECT_FLOAT_EQ(att.pitch_body, 0.0f);
EXPECT_FLOAT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_FLOAT_EQ(att.thrust_body[2], -1.f);

/* expected: same as before but roll 180
* reason: thrust points straight down and order Euler
* order is: 1. roll, 2. pitch, 3. yaw */
thr = Vector3f(0.0f, 0.0f, 1.0f);
thrustToAttitude(thr, yaw, att);
EXPECT_NEAR(att.roll_body, -M_PI_F, 1e-4);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
EXPECT_FLOAT_EQ(att.roll_body, -M_PI_F);
EXPECT_FLOAT_EQ(att.pitch_body, 0.0f);
EXPECT_FLOAT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_FLOAT_EQ(att.thrust_body[2], -1.f);
}

TEST(ControlMathTest, ConstrainXYPriorities)
Expand All @@ -80,29 +80,29 @@ TEST(ControlMathTest, ConstrainXYPriorities)
Vector2f v1(v0(1), -v0(0));

Vector2f v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), max);
EXPECT_EQ(v_r(1), 0);
EXPECT_FLOAT_EQ(v_r(0), max);
EXPECT_FLOAT_EQ(v_r(1), 0);

// norm of v1 exceeds max but v0 is zero
v0.zero();
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(1), -max);
EXPECT_EQ(v_r(0), 0);
EXPECT_FLOAT_EQ(v_r(1), -max);
EXPECT_FLOAT_EQ(v_r(0), 0.0f);

v0 = Vector2f(0.5f, 0.5f);
v1 = Vector2f(0.5f, -0.5f);
v_r = constrainXY(v0, v1, max);
const float diff = Vector2f(v_r - (v0 + v1)).length();
EXPECT_EQ(diff, 0);
EXPECT_FLOAT_EQ(diff, 0.0f);

// v0 and v1 exceed max and are perpendicular
v0 = Vector2f(4.0f, 0.0f);
v1 = Vector2f(0.0f, -4.0f);
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), v0(0));
EXPECT_FLOAT_EQ(v_r(0), v0(0));
EXPECT_GT(v_r(0), 0);
const float remaining = sqrtf(max * max - (v0(0) * v0(0)));
EXPECT_EQ(v_r(1), -remaining);
EXPECT_FLOAT_EQ(v_r(1), -remaining);
}

TEST(ControlMathTest, CrossSphereLine)
Expand Down Expand Up @@ -135,45 +135,45 @@ TEST(ControlMathTest, CrossSphereLine)
// on line, near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.5f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 0.5f)));

// on line, near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 2.f)));

// on line, near, after target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 2.f)));

// near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.366025388f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 0.366025388f)));

// near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.866025448f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 1.866025448f)));

// near, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 2.f)));

// far, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f());
EXPECT_TRUE(matrix::isEqual(res, Vector3f()));

// far, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 1.f)));

// far, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
EXPECT_TRUE(matrix::isEqual(res, Vector3f(0.f, 0.f, 2.f)));
}

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