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PR for v0.1.8 #2

Merged
merged 5 commits into from
Jan 29, 2025
Merged

PR for v0.1.8 #2

merged 5 commits into from
Jan 29, 2025

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OfficialPixelBrush
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  • Added built-in natural Grass function to Lua Generator
  • Sped up chunk loading slightly
  • Chunks are now loaded from center to the outside
  • Generated chunks are now sent whenever they're ready to the players that want them
  • Each world now employs a set of worker threads to handle chunk generation in parallel
  • Added two more world generation examples, mica and cliff

- Added mica and cliff examples
- Changed queue into unordered map to prevent duplicate chunks
- Attempts to improve chunk loading (weirdly enough, typing /spawn again after spawning seems to help?)
- Each World now has a set of worker threads to handle chunk generation in parallel
- Chunks are now sent from center to the outside
- Still no idea how crouching works
@OfficialPixelBrush OfficialPixelBrush merged commit ad64c47 into main Jan 29, 2025
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