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Tweaking flooring procs to allow for multiple flooring layers. #4720

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Description of changes

  • Adds handling to _flooring for multiple floor types on the same turf.
  • Changes wild grass to be dirt, grass, wild grass and adds a snowy grass type (dirt, grass, snow).

I would like some input on this one as it is blowing out init time on Shaded Hills 250% (almost a full minute) and there are some odd instances of completely black turfs.

Why and what will this PR improve

Allows for things like snow accumulation without ChangeTurf() or overriding the lower turf types.

Authorship

Myself.

Changelog

Nothing player-facing currently.

@MistakeNot4892 MistakeNot4892 added help wanted Extra attention is needed work in progress This PR is under development and shouldn't be merged. labels Jan 12, 2025
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