Tweaking flooring procs to allow for multiple flooring layers. #4720
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Description of changes
_flooring
for multiple floor types on the same turf.dirt, grass, wild grass
and adds a snowy grass type (dirt, grass, snow
).I would like some input on this one as it is blowing out init time on Shaded Hills 250% (almost a full minute) and there are some odd instances of completely black turfs.
Why and what will this PR improve
Allows for things like snow accumulation without ChangeTurf() or overriding the lower turf types.
Authorship
Myself.
Changelog
Nothing player-facing currently.