Make sharp weapons apply coating as reagents on hit #4591
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sharp weapons now apply a fraction of their coating on-hit, split between injected and contact reagents.
weapons also now apply their entire coating as reagents on embed, still split between the two.
i am not married to any of this implementation i just wanted it done as a proof of concept, literally anything about it can change and i'd still be happy
the purpose of this is so that you can dip arrows in poison and have it poison people, or dip a knife in poison and have it poison them when you embed it in their spine. hooray! this should also work on simplemobs theoretically but i forget if they even metabolize reagents.
Changelog
🆑 ophelia
add: sharp items now apply a fraction of their coating on-hit, split between injected and contact reagents.
add: items apply their entire coating on embed, split between injected and contact reagents.
/:cl: