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Description
Bug: If the specified video playspeed is so low (or if video FPS is so high, or a combination thereof) that the frequency of rendering is higher than the frequency of the physics simulation (the former is effectively bound to the latter, of course),
Camera.save_video
doesn't work correctly with non-zerostabilization_time
. It over-counts the number of frames during the stabilization period and therefore are to be dropped.This PR fixes this bug.
Does this address any currently open issues?
No