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Dynamic emissive materials noisy #134

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MartianDays opened this issue Aug 22, 2021 · 6 comments
Closed

Dynamic emissive materials noisy #134

MartianDays opened this issue Aug 22, 2021 · 6 comments

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@MartianDays
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Dynamic emissive materials, such as blinking klaxons on the wall, have a lot of noise. I noticed these are set to is_light 0. Setting them to is_light 1 cleans up their light nicely, which looks great, but does not animate.

Couple videos to demonstrate, where I changed the settings a touch to punctuate the issue:
Settings:

emissive_scale 10
is_light 0

Quake.2.RTX.Remaster.2021.08.21.-.19.42.27.01_Trim.mp4

Settings:

emissive_scale 10
is_light 1

Quake.2.RTX.Remaster.2021.08.21.-.19.43.48.02_Trim.mp4

Changing this so the light is clean and animates in both situations could open doors for creators to make some really interesting lighting effects!

Hope this helps. :)

@MartianDays
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could be related to issue #135 ?

@res2k
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res2k commented Aug 22, 2021

@MartianDays Out of curiosity, where can that corner be found?

@MartianDays
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@MartianDays Out of curiosity, where can that corner be found?

An area in the Base1 level [first level in the game], accessible almost right from the starting location:

1: move forward then left through a hole in the wall:
Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 24 46_LI

Crouch and go through this cave, and follow the path [you can only go one direction here, so you shouldn't get lost!]:
Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 36 28_LI

Go up a ramp and into a hole in this wall, turning left as you do:
Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 47 86_LI

You have arrived! :
Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 54 02_LI

@res2k
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res2k commented Aug 22, 2021 via email

@MartianDays
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MartianDays commented Aug 22, 2021

Thanks for the detailed instructions!

Happy to help! ^_^

@MartianDays
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Confirm fixed by #137! Thank you!

Quake.2.RTX.Remaster.2021.08.23.-.21.25.48.01_Trim.mp4

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