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Dynamic emissive materials noisy #134
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could be related to issue #135 ? |
@MartianDays Out of curiosity, where can that corner be found? |
An area in the Base1 level [first level in the game], accessible almost right from the starting location:
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Thanks for the detailed instructions!
…On Sun, 22 Aug 2021 at 20:14, Embry-Cove Ryder ***@***.***> wrote:
@MartianDays <https://github.com/MartianDays> Out of curiosity, where can
that corner be found?
An area in the Base1 level [first level in the game], accessible almost
right from the starting location:
1: move forward then left through a hole in the wall:
[image: Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 24 46_LI]
<https://user-images.githubusercontent.com/15644824/130365561-c00d6c50-2b9f-4ae9-b21b-ed9b449a6d5f.jpg>
Crouch and go through this cave, and follow the path [you can only go one
direction here, so you shouldn't get lost!]:
[image: Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 36 28_LI]
<https://user-images.githubusercontent.com/15644824/130365571-8a8fd0fd-5668-4c3b-a0b9-3747908de38d.jpg>
Go up a ramp and into a hole in this wall, turning left as you do:
[image: Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 47 86_LI]
<https://user-images.githubusercontent.com/15644824/130365578-23e76d3e-70bb-4fb1-a148-8e6aca4a3abd.jpg>
You have arrived! :
[image: Quake 2 RTX Remaster Screenshot 2021 08 22 - 11 08 54 02_LI]
<https://user-images.githubusercontent.com/15644824/130365585-4c3a4114-0980-4b6d-a7e2-9807c6627205.jpg>
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Happy to help! ^_^ |
Confirm fixed by #137! Thank you! Quake.2.RTX.Remaster.2021.08.23.-.21.25.48.01_Trim.mp4 |
Dynamic emissive materials, such as blinking klaxons on the wall, have a lot of noise. I noticed these are set to is_light 0. Setting them to is_light 1 cleans up their light nicely, which looks great, but does not animate.
Couple videos to demonstrate, where I changed the settings a touch to punctuate the issue:
Settings:
Quake.2.RTX.Remaster.2021.08.21.-.19.42.27.01_Trim.mp4
Settings:
Quake.2.RTX.Remaster.2021.08.21.-.19.43.48.02_Trim.mp4
Changing this so the light is clean and animates in both situations could open doors for creators to make some really interesting lighting effects!
Hope this helps. :)
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