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Scenario objectives - Part III #1348

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Nov 20, 2019
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46 changes: 23 additions & 23 deletions MekHQ/data/scenariomodifiers/AlliedAirGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,28 +4,28 @@
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>1</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>1</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>1</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>2</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
48 changes: 24 additions & 24 deletions MekHQ/data/scenariomodifiers/AlliedArtyGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,29 +3,29 @@
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>1</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>1</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Artillery Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>1</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>true</useArtillery>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>1</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>1</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Artillery Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>2</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>true</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
30 changes: 0 additions & 30 deletions MekHQ/data/scenariomodifiers/AlliedTrainees.xml

This file was deleted.

68 changes: 68 additions & 0 deletions MekHQ/data/scenariomodifiers/AlliedTraineesAir.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
<AtBScenarioModifier>
<additionalBriefingText>Three trainees will deploy alongside your force. Keep them alive.</additionalBriefingText>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>9</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones/>
<destinationZone>4</destinationZone>
<fixedUnitCount>3</fixedUnitCount>
<forceAlignment>0</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Trainees</forceName>
<generationMethod>3</generationMethod>
<generationOrder>1</generationOrder>
<maxWeightClass>1</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<startingAltitude>0</startingAltitude>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Player</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>

<objectives>
<objective>
<associatedForceNames>
<associatedForceName>Allied Trainees</associatedForceName>
</associatedForceNames>
<associatedUnitIDs/>
<successEffects>
<successEffect>
<effectType>ScenarioVictory</effectType>
<effectScaling>Fixed</effectScaling>
<howMuch>1</howMuch>
</successEffect>
</successEffects>
<failureEffects>
<failureEffect>
<effectType>ScenarioDefeat</effectType>
<effectScaling>Fixed</effectScaling>
<howMuch>1</howMuch>
</failureEffect>
<failureEffect>
<effectType>ContractScoreUpdate</effectType>
<effectScaling>Inverted</effectScaling>
<howMuch>-1</howMuch>
</failureEffect>
</failureEffects>
<additionalDetails>
<additionalDetail>Each trainee irrevocably destroyed will reduce contract score by 1.</additionalDetail>
</additionalDetails>
<description>Preserve 100% of the following force(s) and unit(s):</description>
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>100</percentage>
<timeLimit>0</timeLimit>
<timeLimitAtMost>true</timeLimitAtMost>
<timeLimitType>None</timeLimitType>
</objective>
</objectives>
</AtBScenarioModifier>
68 changes: 68 additions & 0 deletions MekHQ/data/scenariomodifiers/AlliedTraineesGround.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,68 @@
<AtBScenarioModifier>
<additionalBriefingText>Three trainees will deploy alongside your force. Keep them alive.</additionalBriefingText>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>0</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones/>
<destinationZone>4</destinationZone>
<fixedUnitCount>3</fixedUnitCount>
<forceAlignment>0</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Trainees</forceName>
<generationMethod>3</generationMethod>
<generationOrder>1</generationOrder>
<maxWeightClass>1</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<startingAltitude>0</startingAltitude>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Player</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>

<objectives>
<objective>
<associatedForceNames>
<associatedForceName>Allied Trainees</associatedForceName>
</associatedForceNames>
<associatedUnitIDs/>
<successEffects>
<successEffect>
<effectType>ScenarioVictory</effectType>
<effectScaling>Fixed</effectScaling>
<howMuch>1</howMuch>
</successEffect>
</successEffects>
<failureEffects>
<failureEffect>
<effectType>ScenarioDefeat</effectType>
<effectScaling>Fixed</effectScaling>
<howMuch>1</howMuch>
</failureEffect>
<failureEffect>
<effectType>ContractScoreUpdate</effectType>
<effectScaling>Inverted</effectScaling>
<howMuch>-1</howMuch>
</failureEffect>
</failureEffects>
<additionalDetails>
<additionalDetail>Each trainee irrevocably destroyed will reduce contract score by 1.</additionalDetail>
</additionalDetails>
<description>Preserve 100% of the following force(s) and unit(s):</description>
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>100</percentage>
<timeLimit>0</timeLimit>
<timeLimitAtMost>true</timeLimitAtMost>
<timeLimitType>None</timeLimitType>
</objective>
</objectives>
</AtBScenarioModifier>
3 changes: 3 additions & 0 deletions MekHQ/data/scenariomodifiers/BadIntel.xml
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,9 @@
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<syncedForceName />
</forceDefinition>
Expand Down
49 changes: 26 additions & 23 deletions MekHQ/data/scenariomodifiers/EnemyAirGarrison.xml
Original file line number Diff line number Diff line change
Expand Up @@ -4,28 +4,31 @@
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>9</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>9</deploymentZone>
</deploymentZones>
<destinationZone>4</destinationZone>
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
7 changes: 5 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,12 @@
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<syncedForceName />
Expand Down
7 changes: 5 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupportBombers.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,12 @@
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
<syncedForceName />
Expand Down
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