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[0.50.01-SNAPSHOT] Overview of portraits that fail to import. #4917

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Tzahr opened this issue Sep 26, 2024 · 2 comments
Closed
7 tasks done

[0.50.01-SNAPSHOT] Overview of portraits that fail to import. #4917

Tzahr opened this issue Sep 26, 2024 · 2 comments
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@Tzahr
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Tzahr commented Sep 26, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.

Brief Description *

For this test, a save was created containing one of every personnel type in a previous version (MHQ revision: d6d435c) and loaded into the current Nightly to identify which personnel types failed to import with their correct portraits.

The following roles were affected:

  • ProtoMek Pilots
  • Mek Techs

Mek Techs additionally also fail to generate with portaits at all in the new build - see #4898

Steps to Reproduce

No response

Operating System *

Windows 11

Java Version *

21.0.3

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

Nightly 0.50.01 - 6217756

Attach Files

savegames.zip
mekhq.log

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
@IllianiCBT IllianiCBT self-assigned this Sep 26, 2024
@IllianiCBT
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I'm fairly certain I know the cause here, I'll put in a fix tomorrow

@IllianiCBT
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Closing as resolved

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