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[0.50.01 Nightly] MekTechs generate without portaits. #4898

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Tzahr opened this issue Sep 26, 2024 · 1 comment · Fixed by #4935
Closed
7 tasks done

[0.50.01 Nightly] MekTechs generate without portaits. #4898

Tzahr opened this issue Sep 26, 2024 · 1 comment · Fixed by #4935

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@Tzahr
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Tzahr commented Sep 26, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

Low (Minor/Nuisance): Minor glitches or cosmetic issues that don’t affect gameplay and occur rarely.

Brief Description *

When generating a new company, Mek Techs fail to generate with portaits.
Log gives variations of the following error:

16:19:11,319 WARN [mekhq.campaign.personnel.generator.RandomPortraitGenerator] {AWT-EventQueue-0}
mekhq.campaign.personnel.generator.RandomPortraitGenerator.generate(RandomPortraitGenerator.java:106) - Failed to generate portrait for Kupaalani McEachin. No possible portraits found.

Techs hired through personnel markets also fail to generate a portrait.

Steps to Reproduce

Can be reproduced on any save - start a new campaign, use the company generator.
Mek Techs will generate without portaits.

Operating System *

Windows 11

Java Version *

21.0.3

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

Nightly 0.50.01 - 6217756

Attach Files

mekhq.log

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
@IllianiCBT
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Closing as resolved

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2 participants