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User Guide ‐ Main interface ‐ Settings ‐ General
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Enable/disable the Autobalance threshold (see below).
Enable/disable the ingame votekick feature.
When enabled, any player can call for an ingame vote to kick another one out.
This settings can be automatically enabled/disabled using the Auto votekick feature (see below).
The time, in minutes, the player has to wait before being able to change team.
Min :
0
(never)
Max :30
Recommended :5
-10
The maximum difference in the number of players in the two teams.
Min :
0
(the numbers must match, so if there is 40 in Axis and 39 in Allies, any incoming player must enter Allies)
Max :50
(so you could have 99 players in Axis and 1 in Allies)
Recommended :2
-5
The time, in minutes, the server will wait to kick an idling player.
Min :
0
(never)
Max :200
Recommended :5
-10
The maximum latency ("ping") the player can reach to enter/stay connected to the game server.
This will be observed during the whole time the players is connected.
So beware of instable connections, where a player may reach a sudden higher ping peak during some seconds : he will be instant kicked.
Min :
0
(disable)
Max :2000
Recommended : whatever fits your playerbase higher latency value + 100 ms to avoid kicking them during peaks.
The number of queue slots.
Min :
1
Max :6
Recommended :6
The number of slots that will remain free to permit your VIP players to enter without being queued.
This one is a bit tricky, as CRCON uses a clever way to manage the free VIP slots :
Any VIP player will be allowed to enter at once as long as there is a free VIP slot.
When entered, he will get a "non VIP" slot as soon as a player will leave the server, thus freeing the VIP slot for the next VIP player to enter.
So, you can set only ONE VIP slot and still be able to satisfy all your VIP players : as long as there's non VIP players on the server, the VIP slot will always be free.
This behavior has been verified on a game server with >40 VIPs that is 99% full during 10 hours a day.
Note there's nothing you can do to force the entrance of a VIP player on a 100% full server (well... You can kick someone to free a slot...).
Min :
0
(disabled)
Max :100
(only VIP players can enter)
Recommended :1
Sets the number of votes needed to validate the kick, based on the number of players in the team.
In the example above :
- 3 votes are needed if the number of players on the server is between 0 and 9
- 6 votes are needed if the number of players on the server is between 10 and 19
- 11 votes are needed if the number of players on the server is between 20 and 29
- 16 votes are needed if the number of players on the server is between 30 and 39
- 21 votes are needed if the number of players on the server is between 40 and 100
Here you'll set the conditions to enable/disable the Votekick feature.
That will observe the number of ingame OR online moderators and enable/disable the votekick accordingly.
Ingame moderators are those who are actually playing the game on the server.
Online moderators are those who are logged in CRCON's interface.
That will inform the players whenever an admin enters the Admin Camera mode (only available on PC-servers as of v15.2 of the game).
You can choose to send a broadcast message or change the Welcome message.
Be advised changing the Welcome message is NOT recommended,
as it will display the cam message, then the default text some seconds after,
hiding the left-part of all the players screen two times on each camera entrance.
Warning
This is a legacy option that shouldn't be used.
VIP slots should be used instead.
You can set a "min" and "max" VIP slots that will allow VIP players to enter.
Min :
0
(disabled)
Max :100
(only VIP players can enter)
Recommended :0
If your game server is hosted on GTX (maybe on others [to be confirmed], as long as they allow SFTP access to your files), you can change the server's name without restarting it.
You'll first have to set :
- the SFTP credentials in your
.env
file (refer to the installation procedure) ; - the game server IP and SFTP port in the GTX Server Name Change settings.
Note : any new name you'll set will only be visible after a new map loading.
Clicking on this will flush the internal cache used by different CRCON parts.
That could be used for debugging purposes.
Don't use it for no reason, as it forces a lot of data to be recalculated/reloaded.
Same as above : don't use this until being instructed to do so by the CRCON techies :)
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