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User Guide ‐ Main interface ‐ Automods ‐ Seeding

ElGuillermo edited this page Dec 28, 2024 · 46 revisions

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This automod enforces different seeding rules :

  • forbids defined roles
  • forbids defined weapons usage
  • forbids the capture of the 4th point, forcing the fight to stay on middle point

This automod has 3 steps:

  1. warning via direct message (Y times) ;
  2. punish (Z times) ;
  3. kick

Note

The state cycle for a given player only resets once the rule-violation is fixed.
So, for example, if you disable the kick and have 3 punishes configured, once the 3 punishes are through, that's it : nothing will happen anymore to the players, even if they still break seeding rules.

Parameters

"enabled"

Enables or disables the whole automod.

Default (disabled) :

  "enabled": false,

To enable :

  "enabled": true,

"dry_run"

If this is set to true, NO warning / punish / kick will be applied for real. It turns the code into a "simulation" mode and only reports to the Discord audit log webhook.

Default (enabled) :

  "dry_run": true,

To disable :

  "dry_run": false,

"discord_webhook_url"

Discord webhook URL where audit logs should be sent.
See : how to create a webhook.

Default : null

  "discord_webhook_url": null,

With a webhook :

  "discord_webhook_url": "https://discord.com/api/webhooks/...",

"whitelist_flags"

This is either an empty list [], or a list of flags to exempt a player from this automod features. To use, add a flag or multiple flags to the list, then flag the players you want to exempt in the CRCON UI.

Default :

  "whitelist_flags": [
    "🚨"
  ],

No whitelist flag :

  "whitelist_flags": [],

Multiple whitelist flags :

  "whitelist_flags": [
    "🚨",
    "❤️"
  ],

"immune_roles"

This is either an empty list ([]), or a list of roles who will be exempt from this automod features.
Available roles are : rifleman, assault, automaticrifleman, medic, support, heavymachinegunner, antitank, engineer, crewman, sniper

  "immune_roles": [
    "medic"
  ],

"immune_player_level"

Any player having a level equal or greater than this number will be exempt from this automod features.
Set to 0 to disable.

  "immune_player_level": 0,

"dont_do_anything_below_this_number_of_players"

If the enabled parameter above is set to true, the automod won't do anythying below this number of players on the server. Set to 0 if you want the automod to be always active, regardless the number of players.

Default :

  "dont_do_anything_below_this_number_of_players": 0,

"announcement_enabled"

Enable/disable the ingame message that will be sent to all the players who enters the server, telling them the seed rules to apply.

"announcement_message"

An ingame message that will be sent to all the players who enters the server, telling them what seed rules to apply.
{disallowed_roles} and {disallowed_weapons} variables will autopopulate according to your settings (see below)

Server is seeding !

You're not allowed to go beyond the mid zone.

You can't play
{disallowed_roles}.

You can't use
{disallowed_weapons}.

Warnings

"number_of_warnings"

Send a direct warning message to the players that violate seeding rules.

Default (disabled) :

  "number_of_warnings": 0,

Enabled (2 warnings) :

  "number_of_warnings": 2,

Enabled (infinite warnings) :

  "number_of_warnings": -1,

"warning_interval_seconds"

This is the number of seconds until moving to the next warning (or to the punish step if 'number_of_warnings' is reached).

Default :

  "warning_interval_seconds": 60,

"warning_message"

The following variables are available :

  • {player_name} ;
  • {squad_name} ;
  • {received_warnings} ;
  • {max_warnings} ;
  • {next_check_seconds}.

Default :

  "warning_message": "Warning, {player_name}! Your squad don't have an officer anymore.\nOne of you must become officer.\nYou will be punished after {max_warnings} warnings (you already received {received_warnings}), then kicked.\nNext check will happen automatically in {next_check_seconds}s.",

Punish

Note

If you have set number_of_warnings to -1 it will never reach that step.

"number_of_punishments"

Start punishing if the player still violates seeding rules after number_of_warnings * warning_interval_seconds

Default (disabled) :

  "number_of_punishments": 0,

Advice : set number_of_warnings to -1 if you set this to 0. Enabled (2 punishes) :

  "number_of_punishments": 2,

Enabled (infinite warnings) :

  "number_of_punishments": -1,

"min_squad_players_for_punish"

Disable the punishes until the squad has at least this number of players.
ie : if you set 3, a squad of 2 will be immune to punishes (and kicks if enabled).

Default :

  "min_squad_players_for_punish": 0,

"min_server_players_for_punish"

This option is the same as above, but for the entire server.
If the server has less players than the number you set below, no punishes / kicks will be applied.

Default :

  "min_server_players_for_punish": 0,

"punish_interval_seconds"

This is the number of seconds to wait between punishes.

Default :

  "punish_interval_seconds": 60,

"punish_message"

The following variables are available :

  • {player_name} ;
  • {received_punishes} ;
  • {max_punishes} ;
  • {next_check_seconds} ;
  • {violation}.

Default :

  "punish_message": " Your squad don't have an officer anymore.\nOne of you must become officer.\nYou're being punished by a bot ({received_punishes}/{max_punishes}).\nNext check in {next_check_seconds} seconds",

Kick

Note

If you have set number_of_punishments to -1 or 0, it will never reach that step.

"kick_after_max_punish"

Set to false if you don't want to kick players after they reached number_of_punishments.
Advice : set number_of_punishments to -1 if you set this to false.

Default :

  "kick_after_max_punish": true,

"min_squad_players_for_kick"

Same behavior as for the punishes :
if the squad has less players than this, automod won't kick.
ie : if you set 3, a squad of 2 will be immune to kicks.

Default :

  "min_squad_players_for_kick": 0,

"min_server_players_for_kick"

This option is the same as above, but for the entire server.
If the server has less players than the number you set below, no kicks will be applied.

Default :

  "min_server_players_for_kick": 0,

"kick_grace_period_seconds"

Number of seconds to wait before kicking after number_of_punishments has been reached.

Default :

  "kick_grace_period_seconds": 60,

"kick_message"

The following variables are available :

  • {player_name} ;
  • {squad_name} ;
  • {kick_grace_period} ;
  • {violation}.

Default :

  "kick_message": " Your squad don't have an officer anymore.\nOne of you must become officer.\nYour grace period of {kick_grace_period}s has passed.\nYou failed to comply with the previous warnings.",

"Disallowed roles"

"min_players"

The minimum number of players that have to be connected for the "Disallowed roles" rule to apply.
(ie : if set on 50, the rule will be disabled until the 51st player has entered the game)
Disabled : 0
Max : 100
Recommended : 0

  "min_players": 0,

"max_players"

The maximum number of players that have to be connected for the "Disallowed roles" rule to apply.
(ie : if set on 50, the rule will be disabled after the 51st player has entered the game)
Disabled : 0
Max : 100
Recommended : 0

  "max_players": 0,

"roles#

A list of "Disallowed roles"

Available roles are : rifleman, assault, automaticrifleman, medic, support, heavymachinegunner, antitank, engineer, crewman, sniper, officer, tankcommander, spotter, armycommander.

Note

never use rifleman, as it is the default role all the players get when entering the game.
[!Note]
never use officer, as it would forbid any infantry squad to be created.

    "roles": {
      "spotter": "Reconnaissance spotter",
      "sniper": "Reconnaissance sniper",
      "tankcommander": "Tank officer",
      "crewman": "Tank crew"
    },

"violation_message"

"Disallowed_weapons"

"min_players"

"max_players"

"weapons"

"violation_message"

"Enforce_cap_fight"

"min_players"

"max_players"

"max_caps"

"skip_warning"

"violation_message"

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