1.0-ALPHA-RC3
This update introduces custom content for AD MORTEM and Scythe 2, with work-in-progress support for Eviternity and MAYhem 2019, as well as various polishing and bugfixes.
Highlights
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New features
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Added custom content system
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Detects which PWAD is being played and, if it's supported, adds replacements for it
- Supported PWADs: AD MORTEM and Scythe 2
- Work-in-progress: Eviternity and MAYhem 2019
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Can be disabled from Actor Replacement Options (
sv_ntm_r_custom
)
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Full support for AD MORTEM
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Pumpkin Marines can now leap over pits to pursue their target
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Gargoyles' wings will fly apart when gibbed
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Updated Satyr
- Replaced sprites with Baron of Hell recolors
- Can now charge at their target like Barons of Hell and Hell Knights
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New sprites for Rocket with Legs (Rocket Warrior)
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Updated Skellington (Skeleton)
- New sprites for gibbing
- New sounds for pain and gibbing
- Bones and skull fly and bounce around when gibbed
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King Boner the Stiff (Gjenganger) can now airblast targets away at close range (6-60 damage)
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Replaced Gremlins with Little Marines
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Full support for Scythe 2
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Evil Marines can now leap over pits to pursue their target
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Updated Afrit
- Changed blood color to yellow
- Now shoots a volley of three fireballs with the middle one homing towards the target
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Visual changes
- New Infrared sprites by osjclatchford
- Baron of Hell and Hell Knight now have red projectiles and blood
- New Pistol sprites by Mike12 and Craneo
- Smoother bullet puff animation by Gifty
- New sounds for Mancubus shooting fireballs
- New sounds for Cacodemon melee
- New sounds for humanoids getting lit on fire
- Smoother projectile animations for Imp and Cacodemon
- New animations for teleport and item fog
- New sprites for corpses getting gibbed
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Gameplay changes
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Changed grenade physics
- Increased bounce factor from 50% to 66.6%
- Increased bounce count from 3 to 4
- Grenades will overlap through shootables for 5 tics before exploding
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Added first-person fire death animation for players
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Enabled NTMAi player movement for multiplayer
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Increased BFG9000 spray base damage from 20 to 22.5
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Humanoids can now get gibbed by fire damage
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Bugfixes
- Potential fix for Blood explosion damage related crashes
- Fixed Berserk Pack hotkey doing nothing
- Fixed Grenade and Keycard animation raising and lowering
- Fixed Arch-Viles not resurrecting dead enemies
- Fixed crushed corpses not spawning stretchy gibs
- Fixed burning humanoids not screaming
- Fixed burning humanoids being shootable