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1.0-ALPHA-RC3

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@LocalInsomniac LocalInsomniac released this 06 Feb 17:13
· 187 commits to master since this release
66ee366

Screenshot_Doom_20230206_180702

This update introduces custom content for AD MORTEM and Scythe 2, with work-in-progress support for Eviternity and MAYhem 2019, as well as various polishing and bugfixes.

Highlights

  • New features

    • Added custom content system

      • Detects which PWAD is being played and, if it's supported, adds replacements for it

      • Can be disabled from Actor Replacement Options (sv_ntm_r_custom)

    • Full support for AD MORTEM

      • Pumpkin Marines can now leap over pits to pursue their target

      • Gargoyles' wings will fly apart when gibbed

      • Updated Satyr

        • Replaced sprites with Baron of Hell recolors
        • Can now charge at their target like Barons of Hell and Hell Knights
      • New sprites for Rocket with Legs (Rocket Warrior)

      • Updated Skellington (Skeleton)

        • New sprites for gibbing
        • New sounds for pain and gibbing
        • Bones and skull fly and bounce around when gibbed
      • King Boner the Stiff (Gjenganger) can now airblast targets away at close range (6-60 damage)

      • Replaced Gremlins with Little Marines

    • Full support for Scythe 2

      • Evil Marines can now leap over pits to pursue their target

      • Updated Afrit

        • Changed blood color to yellow
        • Now shoots a volley of three fireballs with the middle one homing towards the target
  • Visual changes

    • New Infrared sprites by osjclatchford
    • Baron of Hell and Hell Knight now have red projectiles and blood
    • New Pistol sprites by Mike12 and Craneo
    • Smoother bullet puff animation by Gifty
    • New sounds for Mancubus shooting fireballs
    • New sounds for Cacodemon melee
    • New sounds for humanoids getting lit on fire
    • Smoother projectile animations for Imp and Cacodemon
    • New animations for teleport and item fog
    • New sprites for corpses getting gibbed
  • Gameplay changes

    • Changed grenade physics

      • Increased bounce factor from 50% to 66.6%
      • Increased bounce count from 3 to 4
      • Grenades will overlap through shootables for 5 tics before exploding
    • Added first-person fire death animation for players

    • Enabled NTMAi player movement for multiplayer

    • Increased BFG9000 spray base damage from 20 to 22.5

    • Humanoids can now get gibbed by fire damage

  • Bugfixes

    • Potential fix for Blood explosion damage related crashes
    • Fixed Berserk Pack hotkey doing nothing
    • Fixed Grenade and Keycard animation raising and lowering
    • Fixed Arch-Viles not resurrecting dead enemies
    • Fixed crushed corpses not spawning stretchy gibs
    • Fixed burning humanoids not screaming
    • Fixed burning humanoids being shootable