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Merge pull request #7 from LocalInsomniac/dev
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1.0-ALPHA-RC3
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LocalInsomniac authored Feb 6, 2023
2 parents 088390f + b458a45 commit 66ee366
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8 changes: 7 additions & 1 deletion animdefs.txt
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Expand Up @@ -589,4 +589,10 @@ texture optional ROCKRED3
pic NROCKR06 tics 4
pic NROCKR07 tics 4
pic NROCKR08 tics 4
pic NROCKR09 tics 4
pic NROCKR09 tics 4

texture optional M_SKULL1
pic NSKULL1 tics 8
pic NSKULL2 tics 4
pic NSKULL3 tics 10
pic NSKULL2 tics 4
60 changes: 36 additions & 24 deletions credits.txt
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Expand Up @@ -6,37 +6,38 @@ Created by Can't Sleep
==========
[GRAPHICS]

3D Realms, Lobotomy Software, • Base Graphics
id Software, Midway, •
Monolith Productions, •
Raven Software •
00_Zombie_00, borogk, Megaherz, President People, Virtue • "AD MORTEM" Enemies

3D Realms, Banjo Software, Lobotomy Software, id Software, • Base Graphics
Midway, Monolith Productions, Raven Software, •
Rogue Entertainment •

Ac!d, RoastBeefo • HUD Graphics

Can't Sleep, David G, DenisBelmondo, • Graphics Editing
Enjay, Gifty, horselessheadsman, •
KaZudra, neoworm, osjclatchford •
Amuscaria, osjclatchford • "Major Crisis" Zombie

Can't Sleep, David G, DenisBelmondo, ElectricPulse, Gifty, • Graphics Editing
Hellfire, HorrorMovieGuy, horselessheadsman, KaZudra, •
neoworm, osjclatchford, Xaser, •

Captain Toenail • "Forgotten One" Lost Soul

Craneo, Dr_Cosmobyte, Mr. Enchanter, • Mighty Foot
Ninhil •
Craneo, Dr_Cosmobyte, Mr. Enchanter, Ninhil • Mighty Foot

Craneo, Jimmy, Jimmy91, • "DOOM 2016/Eternal Monsters" Arachnotron
LitteWhiteMouse, •
Logan McCloud •

Craneo, • "DOOM 2016/Eternal Monsters" Arachnotron
Jimmy, Jimmy91, •
LitteWhiteMouse, •
Logan McCloud •
Craneo, Mike12, Minigunner, Uboa, wildweasel • Angled Pistol

fgsfds, Kinsie, • Menu Graphics
NightFright •
Espi, Ebola • "Scythe 2" Afrit

fgsfds, Kinsie, NightFright • Menu Graphics

gerolf • "Wolfenstein 3D" Helmeted SS Guard

hidfan, Honey16, • "DOOM Neural Upscale 2X"
Lollie, •
NightFright, •
Scuba Steve, •
Teder •
hidfan, Honey16, Lollie, NightFright, Scuba Steve, • "DOOM Neural Upscale 2X"
Teder •

Jekyll Grim Payne • "Beautiful Doom" Zombieman Chainsaw Death

Expand All @@ -45,23 +46,34 @@ jdredalert • "Angled DOOM" Weapon Graphics
Nash Muhandes • "Nash's Gore Mod", "Nash's Gore Mod: Vengeance Edition"
• Gore Graphics

Scuba Steve • Flamethrower

ShallowB • "DOOM 64" Imp

========
[AUDIO]

3D Realms, id Software, SD EnterNET, Valve Software • Base Sounds
3D Realms, id Software, Midway, Monolith Productions, • Base Sounds
Raven Software, SD EnterNET, Valve Software •

Antares031, Can't Sleep, Dynamo, Kinsie • Sound Mixing
Antares031, Can't Sleep, Dynamo, Jaxxoon R, Kinsie, • Sound Mixing
Nash Muhandes, Yukes Von Faust •

James "Jimmy" Paddock • "Cabin - Shut In"
• "Scattered Evil - Horde of Locusts"
• "Speed of Doom - Unknown Organism"

Nathan "Lippeth" Maxx • "URE 2020 - Tomb Sweet Tomb"
• "URE 2020 - Turning Tricks"

silentzora • "Project: Redux - DOOM 64 Main Theme"

======
[CODE]

Can't Sleep, Kinsie • Base Programming
3saster • "GZDoom Utilities"

Enjay • "Revised Splashes"
Can't Sleep, Kinsie • Base Programming

Matt • "Hideous Destructor" Monster Movement

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3 changes: 2 additions & 1 deletion cvarinfo.txt
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Expand Up @@ -28,4 +28,5 @@ server bool sv_ntm_r_mancubus = true;
server bool sv_ntm_r_archVile = true;
server bool sv_ntm_r_spiderMastermind = true;
server bool sv_ntm_r_cyberdemon = true;
server bool sv_ntm_r_ss = true;
server bool sv_ntm_r_ss = true;
server bool sv_ntm_r_custom = true;
1 change: 1 addition & 0 deletions decaldef.txt
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Expand Up @@ -92,6 +92,7 @@ generator NTM_Pistol BulletChip
generator NTM_Shotgun BulletChip
generator NTM_SuperShotgun BulletChip
generator NTM_Chaingun BulletChip
generator NTM_TommyGun BulletChip

generator NTM_ZombieMan BulletChip
generator NTM_ShotgunGuy BulletChip
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4 changes: 2 additions & 2 deletions gameinfo.txt
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@@ -1,2 +1,2 @@
StartUpTitle = "Nobody Told Me About id 1.0-ALPHA-RC2"
StartUpColors = "FF 10 10", "90 00 00"
StartUpTitle = "Nobody Told Me About id 1.0-ALPHA-RC3"
StartUpColors = "FC FC 00", "00 00 FF"
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2 changes: 1 addition & 1 deletion keyconf.txt
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Expand Up @@ -13,7 +13,7 @@ alias NTM_UsePortableMedkit "use NTM_PortableMedkit"
DefaultBind V NTM_UsePortableMedkit

AddMenuKey "Berserk Pack" NTM_UseBerserk
alias NTM_UseBerserk "use NTM_Berserk"
alias NTM_UseBerserk "use NTM_BerserkPack"
DefaultBind B NTM_UseBerserk

AddMenuKey "Infrared" NTM_UseInfrared
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3 changes: 1 addition & 2 deletions language.txt
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@@ -1,3 +1,2 @@
[default]
MUSIC_INTRO = "NTMAI";
MUSIC_DM2TTL = "NTMAI";
MUSIC_NTMAI = "NTMAI";
2 changes: 2 additions & 0 deletions mapinfo.txt
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Expand Up @@ -3,6 +3,8 @@ GameInfo {
PlayerClasses = "NTM_Player"
QuitSound = ""
BorderFlat = "AG128_1"
TitlePage = "NTMPIC"
TitleMusic = "$MUSIC_NTMAI"
}

Skill Baby {
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5 changes: 5 additions & 0 deletions menudef.txt
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Expand Up @@ -119,6 +119,11 @@ OptionMenu "NTM_ActorOptions" {
Option "Spider Mastermind", "sv_ntm_r_spiderMastermind", "NTM_ActorOptions_Toggle"
Option "Cyberdemon", "sv_ntm_r_cyberdemon", "NTM_ActorOptions_Toggle"
Option "SS", "sv_ntm_r_ss", "NTM_ActorOptions_Toggle"
StaticText ""
StaticText "NTMAi will automatically replace custom enemies from AD MORTEM and Scythe 2.", "White"
StaticText "You can disable this option if you want to play with the original enemies.", "White"
StaticText ""
Option "Custom Enemies", "sv_ntm_r_custom", "NTM_ActorOptions_Toggle"
}

AddOptionMenu "OptionsMenu" {
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