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simply only does the player fidget rands
when the
MenuCloseType
is notHoldingDirection
as fidgets do not happen when holding a direction. additionally removes the erroneous rand(360) for this case & removes the unimplemented cave types as they are not actually unique. this change is not tested as I do not have a build environment set up but should logically be fine. it's worth noting that currently there is never a case where the value ofMode
is notMenuCloseType.Regular
as the only place where this is an option (MenuCloseTimeline
subform) does not actually consider the user input for the "Holding direction?" checkbox.