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Fix Menu Close Fidget Logic (#45)
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* remove cave MenuCloseTypes & only do fidget rands when not holding a direction

* capitalize comment
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Lincoln-LM authored Oct 12, 2024
1 parent 4d69f16 commit 073bd63
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Showing 2 changed files with 4 additions and 14 deletions.
2 changes: 0 additions & 2 deletions SWSH_OWRNG_Generator.Core/Enums/MenuClose.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,5 @@ public enum MenuCloseType
{
Regular,
HoldingDirection,
CaveRegular,
CaveHoldingDirection
}
}
16 changes: 4 additions & 12 deletions SWSH_OWRNG_Generator.Core/MenuClose/Generator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,19 +10,11 @@ public static ref Xoroshiro128Plus Advance(ref Xoroshiro128Plus rng, uint NPCs,
{
rng.NextInt(91);
}
rng.Next();
rng.NextInt(60);
if (Mode == (byte)MenuCloseType.HoldingDirection)
if (Mode != (byte)MenuCloseType.HoldingDirection)
{
rng.NextInt(360);
}
else if (Mode == (byte)MenuCloseType.CaveRegular)
{
// Not implemented
}
else if (Mode == (byte)MenuCloseType.CaveHoldingDirection)
{
// Not implemented
// These rng calls are not correct in all weathers as player fidget logic can change based on weather
rng.Next();
rng.NextInt(60);
}
return ref rng;
}
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