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Releases: Kobting/STSFriendlyMinions

Support Souleater

03 Sep 11:18
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0.2.0

Add fix for crash when minion image is null

Hotfix for removing minion moves

14 Oct 01:40
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Add ability to remove a minions move
-minion.removeMove(String id)

Renamed addToMoves
-minion.addMove(MinionMove move)

Testing Version 5 (Post BaseMod 4.0.0)

14 Oct 01:16
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Add support for BaseMod 4.0.0

Change how minion moves are created and used

  • Minion moves are now bubbles placed below the minion by default
  • Clicking on a minions move will make it use that move and not allow other moves to be used that turn

Other

  • Minions now lose block at the end of turn
  • Monsters no longer have a chance to apply a debuff to a minion (Caused too many bugs)

Testing Version 4 (Post BaseMod + MTS 3.0.0)

24 Aug 23:14
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This includes a complete package restructure make sure to update imports

  • Monster intent tips are now working and will say which minion it is targeting
  • Minions are no longer effected by Blights or trigger relics on death.
  • Currently if a minion being targeted dies the damage will be redirected to the player
  • Works with BaseMod + MTS 3.0.0

Hotfix

  • Fixed to work with base characters and other modded characters.

Testing Version 3

06 Aug 18:57
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Testing Version 3 Pre-release
Pre-release
  • Changed how powers and minions interact
    • Minions are randomly targeted to receive Vulnerable, Weak, Frail, or Strength down.
    • There is no intent to show the minion is going to be hit by one of the debuffs.
  • Added keyword minion
  • The main intent images for when targeting a minion with an attack are fixed.
    • The intent tips are not fixed.
  • There are now variables in MinionConfigHelper that can be changed to effect the chance minions are targeted by attacks or powers.
    • The range is between 0-1 as a percent. (.33 -> 33%)

More stable testing version

22 Jul 18:19
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Pre-release

Fixes powers and base characters with minions.

Beta Release for Testing

15 Jul 19:08
a3f51e7
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Pre-release
Update README.md