Releases: Kobting/STSFriendlyMinions
Releases · Kobting/STSFriendlyMinions
Support Souleater
Hotfix for removing minion moves
Add ability to remove a minions move
-minion.removeMove(String id)
Renamed addToMoves
-minion.addMove(MinionMove move)
Testing Version 5 (Post BaseMod 4.0.0)
Add support for BaseMod 4.0.0
Change how minion moves are created and used
- Minion moves are now bubbles placed below the minion by default
- Clicking on a minions move will make it use that move and not allow other moves to be used that turn
Other
- Minions now lose block at the end of turn
- Monsters no longer have a chance to apply a debuff to a minion (Caused too many bugs)
Testing Version 4 (Post BaseMod + MTS 3.0.0)
This includes a complete package restructure make sure to update imports
- Monster intent tips are now working and will say which minion it is targeting
- Minions are no longer effected by Blights or trigger relics on death.
- Currently if a minion being targeted dies the damage will be redirected to the player
- Works with BaseMod + MTS 3.0.0
Hotfix
- Fixed to work with base characters and other modded characters.
Testing Version 3
- Changed how powers and minions interact
- Minions are randomly targeted to receive Vulnerable, Weak, Frail, or Strength down.
- There is no intent to show the minion is going to be hit by one of the debuffs.
- Added keyword
minion
- The main intent images for when targeting a minion with an attack are fixed.
- The intent tips are not fixed.
- There are now variables in
MinionConfigHelper
that can be changed to effect the chance minions are targeted by attacks or powers.- The range is between 0-1 as a percent. (.33 -> 33%)
More stable testing version
Fixes powers and base characters with minions.
Beta Release for Testing
Update README.md