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Event
This tab controls elements of the Randomisation process that affect the EventPlaybook.epb
file in cache.arc
, which is responsible for controlling various attributes of the game's cutscenes.
Changes what scene lua binary (.lub
file) each event should use to determine the lighting of characters and the environment for in-engine cutscenes; for more information on what scene lua binaries control, check the Scene Tab's page. The available scene lua binaries can be configured in the list on the first tab of the sub box to the right.
This option is not recommended to be enabled due to it being kinda funky to look at
Randomly rotates every in-engine cutscene on the X axis (pitch), this option tends to look very weird, often resulting in the environment around characters and objects being completely upside down.
Randomly rotates every in-engine cutscene on the Y axis (yaw), unlike the X and Z axis, rotating on this value tends to look OK.
This option is not recommended to be enabled due to it being kinda funky to look at
Randomly rotates every in-engine cutscene on the Z axis (roll), this option tends to look very weird, often resulting in the environment around characters and objects being completely upside down.
This option is not recommended to be enabled due to it often placing scenes far out of bounds
Randomises the origin point to base each in-engine cutscene off on the X axis.
This option is not recommended to be enabled due to it often placing scenes far out of bounds
Randomises the origin point to base each in-engine cutscene off on the Y axis.
This option is not recommended to be enabled due to it often placing scenes far out of bounds
Randomises the origin point to base each in-engine cutscene off on the Z axis.
Takes all of the XMAs associated with the in-engine cutscenes and shuffles them around, mixing up what voice lines play where.
This option can only be selected if Shuffle Event Voice Lines is enabled, and simply mixes in the Japanese event lines as well. This also affects the Include Gameplay Lines option (see below).
This option can only be selected if Shuffle Event Voice Lines is enabled, and simply mixes in the voice lines used in regular gameplay as well. Any installed Voice Packs will also be included in this randomisation.
Randomly selects a terrain map to place each in-engine cutscene into. The available maps can be configured in the list on the second tab of the sub box to the right.
Randomises which cutscenes play at what point, this affects both in-engine and prerendered cutscenes, and is the most amusing in a story mode playthrough.