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Custom
This tab is used to add extra randomisation assets to the randomisation process.
Allows the user to add custom music for the Stage Music Randomisation, supporting WAV, MP3 and M4A files. Enabling the Cache Custom XMAs
option will save the converted XMA files for the custom songs to a Cache\XMA
directory in the Randomiser's folder. If a file with the same name as a selected custom track is present in the Cache\XMA
and the Cache Custom XMAs
option is enabled then the conversion process will be skipped and the cached XMA will be copied to the mod folder and be used instead.
Caching the XMAs increases the space of the Randomiser's folder, but will massively speed up any reuse of songs.
Allows the user to add custom images to use in the Texture Randomisation process. Supporting all the formats that Microsoft's texconv
utility supports.
Allows the user to select pre-created voice packs to add new sounds to the Object Placement Voice Randomisation (and also affects the Event Voice Line Shuffler if Gameplay Lines are included). My voice packs can be found here and can also be used as a reference for creating your own. The Fetch Offical Packs
button will download these packs to the correct directory automatically.
Any voice packs must be placed in the VoicePacks
folder in the application directory.