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get in game #424

Merged
merged 10 commits into from
Feb 7, 2024
Merged

get in game #424

merged 10 commits into from
Feb 7, 2024

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briaguya-ai
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@briaguya-ai briaguya-ai commented Feb 6, 2024

src/resource/archive/OtrArchive.cpp Outdated Show resolved Hide resolved
src/resource/archive/OtrArchive.cpp Outdated Show resolved Hide resolved
@Kenix3 Kenix3 merged commit 023e2cc into Kenix3:o2r_support_merged Feb 7, 2024
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Kenix3 added a commit that referenced this pull request Feb 8, 2024
* Removes Pulse Audio. Config values will be migrated to sdl audio backend.

#311

* Removes PulseAudio.h from classes.h

* Refactors archives to have a separate manager class.

* Run clang-format

* Includes string in ResourceType.h

* Only include tchar.h in Context.cpp when building for Windows.

* Includes vector in ArchiveManager.h

* fix: put `SDL_WndProc` behind `_WIN32` ifdef (#423)

* Fix issues with Archive refactor (#424)

* get in game

* clang format

* windows build

* pr comments

* return false

* uncomment

* fix fonts

* pr comment

* init dadon't

* raw

* Fixes issue where ArchiveManager never unloads Archives.

* Fixes builds for StormLib issues. (#425)

* this is a stupid hack but i'm too tired to keep trying to figure out how we're linking everything

* link?

* ports...

* windows?

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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
@briaguya-ai briaguya-ai deleted the get-in-game branch April 29, 2024 05:41
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2 participants