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* Move run_one_game_iter() out of WM_PAINT Use the function that was already there for the message queue and just run dxgi.run_one_game_iter() in a loop. This should be more in line with how this works in SDL/OpenGL. Fixes bugged (jittery) resize/move with keyboard through the window menu. Although the game pauses when moved/resized or the window menu is open (also like in SDL/OpenGL). * Fixed game never stopped running after last commit * Attempt to gracefully close on logout * Only close if endsession is not canceled
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