A mini-game made with Pygame allowing the player to place mobs so that the turret can detect and destroy them with a projectile
turret_vid_comp.mp4
- Random appearance of a mob when left clicking among 4 possible
- A sound design composed of 12 sounds played during different events and an ambient music
- Presence of rain with the effects of strong wind on it, which happens randomly
- Random appearance of lightning followed by thunder sound
- Presence of a debug mode
- All the sprites (turrets, base, mobs, blast animation) as well as the background were drawn from simple shapes on Google Draw.
- The sounds, most of which have been slightly modified/truncated with Audacity, were retrieved from the freesound.org platform, the full credits appear in the header of the sound module
- The documentation folder contains in particular the architecture of the algorithm managing the appearance of lightning and thunder