Allow broadcast errors to surface later. #491
Merged
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We are currently checking for
isconcretetype
, which is too limiting, as e.g. CUDA.jl supports isbits-union arrays. Checking forallocatedinline
would be better, but let's just do away with the check entirely and have the array constructor fail in the presence of unsupported element types. This is better anyway, as some back-ends may not support isbits-unions.We do however still check for Union{}, as that isn't allocated inline so would fail array construction. By using Nothing there instead, we give the GPU kernel (which is expected to throw an error) the chance to execute and report an exeception dynamically. This also makes it possible to trace a broadcast invocation under, e.g., Cthulhu.