Releases: Jedi515/sts-jedi
Jedi Mod 0.2.4
New: Bloody Hammer.
Ironchad, rare, 1, skill. Perma-upgrade a card in your hand. Can only pull cards that are in your master-deck and aren't upgraded there (so if you armaments/apoth before - you're still safe)
probably last release here, next one should be in workshop already.
Jedi Mod 0.2.3
NEW:
Blue. Rare. Skill. 2. Bruteforce:
Evoke your rightmost lightning orb till it hits selected enemy 3(4) times. Exhaust. Bypasses electro.
"Death by RNG"
Jedi Mod 0.2.2
Have some daft punk memes. Blame Deadeye from Rhapublic for this one.
Jedi Mod 0.2.1
Just read mts description really.
Jedi Mod 0.2.0
Just read MTS description really
added a shrinking relic and slightly adjusted some things.
Jedi Mod 0.1.9
Anyone ever reads those?
Added a nat20 roll on strike event and card, along with leech is now usable by beaked and glutton. Also new relic that benefits from having more relics.
Jedi Mod 0.1.8
Added new relics.
NEW:
Leech. -1 hp loss, minimum 1. Ironchad only.
Crown of Simplicity. Double play all starter cards (including bash, neutralize, zap etc etc.)
First Aid Kit. 2 regen whenever you take unblocked attack damage. not blocking byrds mvp.
Jedi Mod 0.1.7
New: Paper Faux. Finally a paper lock-on relic.
it's 2:40 am. why am i still here? just to suffer.
Jedi Mod 0.1.6
+2 relics, 1 green 1 event. Today i turned on to the dark side cuz holy heck coding hurt my body.
And i completely forgot to attach .jar. My excuse is it was 2 am.
Jedi Mod 0.1.5
Didn't really have much time to work on it today so there's only one card added.
NEW:
Ironchad
Striking Strike: Attack, 1, Rare. Deal 6 damage, play a random non-character restricted strike on a same target. Exhaust.
CHANGE:
Lock'n'Load now costs 2, but applies equal lock-on and lightning channels.