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Releases: HbmMods/Hbm-s-Nuclear-Tech-GIT

have some fixes

27 Dec 11:19
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have some fixes Pre-release
Pre-release

Changed:

  • Releases will now use fancier formatting
  • Radiation fog is now actual particles instead of laggy entities
  • Nerfed the cyclotron's power output
  • Removed recipes for memey rocket bullets
  • Inflation made bobmazon offers 5x more expensive
  • Removed recipes for the crate caller and meteor remote
  • Removed hidden catalog recipe
    • Added hidden catalog shortcut (press and hold F3 and C for 10 seconds)

Fixed:

  • Putting fins into the warhead slot of a missile assembly station will no longer crash the game
  • Fixed an issue where missile part assembler recipes break when the assembler automation feature is used
  • Removed a glitch that lets you spawn items with certain machines
  • Fixed bobmazon packet being exploitable
  • Fixed new guns reloading into infinity if the R key is held
  • Fixed english localisation of size 15 solid fuel thrusters
  • Bullet-type entities are no longer affected by nuclear blasts, stopping mirv launchers from breaking

new textures and stuff

15 Aug 21:03
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Pre-release

Added:
*Rocket ammo for 9mm and .44 weapons
*New doors
**Metal, office and bunker doors
*Pudding

Changed:
*Lots and lots of texture changes and improvements
*Enhanced little boy texture and model
*Little boy GUI now looks 20x more fabulous
*Bombers are now perhaps maybe possibly chunkloading
*Migrated tau cannon, OSIPR and nuke launchers to the new gun system

Fixed:
*Fixed reloading for new gun system

canned food & more

15 Jul 13:04
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canned food & more Pre-release
Pre-release

Added:
*asbestos
**currently uncraftable
**panel, block and roof block, ore
*fiberglass
**currently uncraftable
**panel, block
*canned food
**lots and lots of different cans
*canned food crate
**when broken, drops canned food and soda
**can be bought from bobmazon
*new soda
**bepis and dr breen's private reserve
*template folder blacklist config
**allows to blacklist the creation of assembly and chemistry templates along with fluid identifiers

Changed:
*CIWS turrets now target custom missiles

Fixed:
*fixed broken solid fuel recipe that allows to farm fuel from biogas very easily

small fixes

26 Jun 23:40
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small fixes Pre-release
Pre-release

Added:
*Barrel of LOX
**Freezes area when exploded
*Barrel of IMP residue
**Spawns taint when exploded
*Barrel of kerosene
**Functions the same as fuel barrel
*Barrel of vitrified nuclear waste
**Blast-proof nuclear waste drum
*TOM
**WIP projectile, currently only spawwnable with /summon
**"hbm.entity_tom_the_moonstone"
**Flattens everything
*Soyuz launcher
**Launch pad for the soyuz rocket
**Currently only a model with a placeholder texture

Changed:
*Steel poles now use nolag technology
*Barrels also use that new system
*Updated steel barrel texture
*Updated derrick model and texture

Fixed:
*Fixed bug where the FPS cap would jump around on certain machines

c u s t o m m i s s i l e s

11 Jun 20:00
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Pre-release

Added:
*Missile Assembly Table
**Allows to piece together custom missiles
**There's a few rules regarding how a functional missile looks like, just look at the LEDs to figure out whether or not you're using the correct part
**Features a handy button to assemble
*Ten quinitillion different missile parts
**Chips determine accuracy
**Warheads go boom
**Fuselages hold fuel (many different fuel types! ok it's just 5)
**Thrusters go zoom
**Fins are optional and add accuracy
*Solid fuel
**Like the solid fuel we already have, but for rockets
*More liquids
**Liquid hydrogen and oxygen as well as xenon gas for rocket engines
*Compact launcher
**Small launch pad for small missiles
*Launch table
**Big boy launch pad for all sizes
**Like launch table, can not be crafted but has to be built with proper components
*Properly added remaining features of the grenade pistol
*New ammo
**Concussion, finned and nuclear 40mm grenade
**Chlorine gas rocket and rocket propelled chainsaw (!?!?)
*Gerald
**Not functional yet, but a surprise for later
*Block of starmetal
**Yet another surprise tool
*Missile loot crates
**Can be bought from bobmazon
**give you a random missile part with a sick skin
*Meteor ores
**High-gain ores that can only be found in meteors
*Chlorine seal
**Upgraded version of the chlorine vent that uses less laggy blocks
*Rosenberg pest control box functionality
**When switched on, will kill all enemy mobs in a certain radius
**Uses safe sonic technology, no radiation or magic involved
*Ballistite
**Much cheaper alternative for cordite that can be used for many lower-level ammo recipes
*Cable switch
**Manually switchable cable block

Changed:
*The hidden obj tester block was made craftable and now uses the soyuz model (a surprise tool we need later)
*Updated missile launch sound to something less crappy
*Nerved loot chests, meteors and glitch
*Improved contrail particle to be more dynamic
*Improved multicloud renderer for more diversity in particle cloudlets
*Chemplant now releases steam from the chimney when operating
*Scaffolds, steel beams and tape recorders now use revolutionary no-lag technology, making relay towers bearable
**Same technology will soon come to most other decorative blocks
*Updated tape recorder model and texture
*Pylon wires now visibly bend as if hanging down loosely instead of being one straight line
*Updated canister and gas tank textures
*Removed all high-power weapons from supply crate pool
*Slightly updated euphemium MG bullet texture
*Fixed fallout effect turning too much coal into diamond
*Reverted panzerschreck viewmodel to default position
**Sneaking will cause the player to hold it in front of him, reverting this change
**Grenade pistol also supports this feature, making them the first weapons to use iron sights
*All antimatter bombs (including BF warhead, excluding custom nuke) now use a fresh new explosion algorithm that is fast and spawns infinite fire
*Meteors now have their own ore pools instead of using all available ores
*Smoothed reinforced stone texture
*The sat dock now uses dummy blocks for better collisions
*Made chainsaw recipe sensible

Fixed:
*Infinite fuel tank can't fill up non types anymore
*Removed unused palette of hazmat blocks
*Decreased default meteor spawn rate even further
*Fixed bug where guns break after attempting to reload 0 bullets
*Fixed bobmazon not deducting the correct amount of caps in most cases
*Removed logspam caused by using gun repair tools
*Fixed reactor controller crashing when connected to a dead reactor
*Fixed chemplant's shift-click behavior being garbage, now it' meh

fallout fix, fancier textures

17 Apr 10:06
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Pre-release

Added:
*Bobmazon
**4 different delivery catalogs
**Items can be bought with bottle caps
*Bobmazon achievements
**Tech progression achievements that unlock bobmazon offers

Changed:
*Updated textures
**Batteries
**Transformers
**Barrels
**Metal crates
*Missiles now use the experimental contrail particle
**Actual particle that is way more performant and despawns when unloading
*GUI screens like the template folder won't pause the singleplayer game anymore

Fixed:
*Fixed potential 0-division crash for fallout entities
*Fixed boats creating boxcar death message
*Fixed memory-leaks and frame drops for certain clients

stuff!

12 Apr 15:42
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stuff! Pre-release
Pre-release

Added:
*Geyser structures
**Randomly generated structures with geyser blocks
*Water geyser block
**Randomly spawns a large fountain of water
*Poison geyser block
**Spawns a volley of agent orange clouds
*Vapor geyser
**Small steam clouds that heal the player
*Geothermal generator
**Will produce power when placed on top of a geyser block
**Also works with lava, but it randomly solidifies
*Mini RTG
**Small RTG without GUI
**Easier to relocate, no assembly necessary!
*Compressed stone
**Cheap, blast resistant block
*Added extended logging config option
**Things like grenades, missiles and nuclear explosions can now be logged
*Concrete brick variations
**Bricks can now be mossy, cracked and broken
**Structures will spawn with random brick types
*Lead apple
**Comes in three different strengths
**Extra crunchy
*Added hardcore taint config
*Config to make the nether permanently radioactive
**0.1 RAD/s by default
*Twinkie
**Ancient food, commonly found in abandoned structures

Changed:
*Alloy furnace is now called blast furnace
*Blast furnace texture updated
*Vault and blast doors can now be toggled via redstone
*Changed nuclear waste texture
*Updated base of centrifuge texture
*Vault door frames are now made from concrete
*The fallout effect is now slower but more accurate
*Concrete is now made with the chemical plant
*Common nuclear blocks like dead grass and trinitite will no longer tick
**Improves server performance, but they no longer create ambient radiation
**Crater radiation now relies on the RADs from the actual explosion and the sellafite
*Rebalanced assembler recipes to make e-presses more viable
*Updated locksmith table texture and recipe
*Removed broken lead box functionality
*Fixed ZOMG status messages being broadcast to all players
*Cosmetics are now permanently fixed to players, items are no longer necessary
*Removed player specific cloak items
*New texture and model for assembly machine
*Updated texture, model and animation for chemical plant
*Update slots now have a small info panel with information about accepted upgrades
*Changed texture of templates, the template folder and the folder GUI
*Updated electric pole texture
*Improved burner press texture
*Removed broken functionality from the FM blocks
*Templates will now show their recipe type when LSHIFT is held
*Changed deco block texture
*Reinforced lamp texture is now brighter

Fixed:
*Fixed 20 gauge slug box giving flechettes instead
*Fixed quad shell recipe using mostly old 12 gauge shells
*Fixed thorium fuel rods not depleting in small reactor
*Fixed dynospheres not properly charging
*Fixed uranium block being uncraftable
*Fixed locked containers being accessible via hopper IO system
*Fixed T45 having no rad resistance

arc furnace & textures

27 Feb 20:37
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Pre-release

Added:
*44 magmun boat functionality
**Drops a boat
*AMS replacement blocks
**Don't work yet
**Dysfunctional
**Work in progress
**Do not function as of now
**Functionality pending
**Please
**For
**God's
**Sake
**Read
**This
**Dammit
**These blocks do not work
**They don't work
**No matter how much you ask
*Arc furnace
**Highly improved electric furnace
**Requires electrodes
*Karl
**Only takes HE, IF and privet 84mm rockets
*Panzerschreck
**Improved Carl Gustav
**Has a fancy shield
**Hey
**Did you know?
**The new AMS blocks?
**They don't work.
**Just in case you forgot.
**Got it?
**Good.
*Strong EMP missile
**Lingering EMP effect drains machines
**Does not scrap blocks
*Smooth concrete
**Like concrete but smooth
*Compound brick
**Highly reinforced brick variant
*AmGen
**Generates little power from chunk radiation
*Electrode
**Required for arc furnace to function
**Regular variant breaks after some time, desh lasts forever
*Big iron
**Uses new .50AE bullets
*Desh bullet
**.357bullet that works with every revovler
*Lignite
**Coal but in brown!
**Can be pulverized and briquett-ified
*Coke
**Twice as durable as coal

Changed:
*Redid UV unwrap for reactor, press and radgen
*New textures for presses, reactor and radgen
*Rebalanced reinforced block blast protection
*I think you've forgotten that the new AMS blocks are not functional, so I am here to remind you
*Updated battery textures
*Added alternate motor recipe
*Motor recipe now yields two items
*Made ring coils easier to craft

Fixed:
*Fixed thorium dust being smelted into more dust
*Fixed reload sound being played per bullet for full mag reloads
*Attempt at fixing the crash caused by black holes and rubble in general
*Fixed reload sounds not being played when mag isn't fully filled
*Fixed alloy furnace gauge breaking all the time
*Fixed shredder sending packets from the client to itself, causing severe logspam
*Fixed people forgetting about how certain features are simply not finished because this is, in fact, a beta version

nuclear fog and more

12 Feb 23:30
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nuclear fog and more Pre-release
Pre-release

Added:
*Potato battery block
**Low-tier energy storage with 10k HE
*Privet rocket
**Small nuclear 84mm rocket for carl gustav
*Nuclear fog
**Cloud particles that spawn in high-radiation chunks
**Spawn frequency and radiation threshold are configurable
*More config options
**Speed of mk4 explosions
**Speed of fallout spread
**Fallout thunderstorm (fallout can now cause thunderstorms)
**Fallout thunderstorm radiation (thunderstorms can be radioactive!)

Changed:
*Lowered radiation levels from nuclear explosions
*Updated all battery block textures with sprites so thoughtfully provided by our overlord Hoboy
*Config has been updated and regrouped, please delete the file before using this version!

Fixed:
*Removed more logspam
*Fixed savedatas having null worlds which can crash under very specific circustances

mining ships and better guns

08 Feb 10:51
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Pre-release

Added:
*Lead poisoning
**Rare effect cause by bullets and more commonly by DU ammo
*Cargo pad
**Allows cargo rockets to return resources to earth
*Asteroid mining ship
**Satellite that will send a cargo ship back to earth every 10 minutes
**Will automatically unload it's inventory contents into adjecent chests
*Added cataclysm mode
**Config option that will spawn a crashing satellite every time a mob dies
*Gun repair kits
**Repair all updated guns in the hotbar
*Electric press
**Like the press but electric!
**Does not need warmup time
*Grenade pistol
**Allows the use of 40mm grenades
*New guns now have an extended HUD
**Displays current ammo type as well as mag
**Also has a little durability indicator
*Security armor
**Armor made from kevlar compound

Changed:
*Updated nuclear missile texture
*Replaced MIRV missile with hydrogen bomb
*Reverted dud shade back to dark grey
*Vault door now has an asohalt-brick-esque frame
*replaced gunpowder in assembly recipes with cordite
*Updated missile launch pad model
*Changed recipe for the MIRV arhead which is now a regular thermonuclear one
*Added thorium to the world generator
*New ammo types now have a proper description
*debug config option now enables "fun" variables in gun descriptions
*Added recipe that allows for any old ammo to be converted into the usable one
*Updated some bullet textures
*Nuke fallout now uses a new system that is a lot more precise, effective and even faster
*Most conventional weapons have been migrated to the new system
**Allows for different ammo types, reloading and better durability function
*Added reload sounds
*Changed rocket launcher sound
*Relaced rare earth fragment eyesore textures with prismarine shard recolors
*Renamed radio and FM transmitter
**These will be repurposed with different features somewhen in the future
*Modified tilt in the gun models
*Uboinik and nightmare guns now display the ammo count correctly based on the mag
*Shredder can now shred wool back into strings

Fixed:
*Fixed most radioactive items not being radioactive
*Fixed hot waste items not being radioactive
*Removed all System.out.println calls to reduce logspam
*Dungeon chests will now have the new ammo types
*Fixed industrial oil coal liquefaction producing as much oil as it requires