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@HbmMods HbmMods released this 11 Jun 20:00
· 3493 commits to master since this release

Added:
*Missile Assembly Table
**Allows to piece together custom missiles
**There's a few rules regarding how a functional missile looks like, just look at the LEDs to figure out whether or not you're using the correct part
**Features a handy button to assemble
*Ten quinitillion different missile parts
**Chips determine accuracy
**Warheads go boom
**Fuselages hold fuel (many different fuel types! ok it's just 5)
**Thrusters go zoom
**Fins are optional and add accuracy
*Solid fuel
**Like the solid fuel we already have, but for rockets
*More liquids
**Liquid hydrogen and oxygen as well as xenon gas for rocket engines
*Compact launcher
**Small launch pad for small missiles
*Launch table
**Big boy launch pad for all sizes
**Like launch table, can not be crafted but has to be built with proper components
*Properly added remaining features of the grenade pistol
*New ammo
**Concussion, finned and nuclear 40mm grenade
**Chlorine gas rocket and rocket propelled chainsaw (!?!?)
*Gerald
**Not functional yet, but a surprise for later
*Block of starmetal
**Yet another surprise tool
*Missile loot crates
**Can be bought from bobmazon
**give you a random missile part with a sick skin
*Meteor ores
**High-gain ores that can only be found in meteors
*Chlorine seal
**Upgraded version of the chlorine vent that uses less laggy blocks
*Rosenberg pest control box functionality
**When switched on, will kill all enemy mobs in a certain radius
**Uses safe sonic technology, no radiation or magic involved
*Ballistite
**Much cheaper alternative for cordite that can be used for many lower-level ammo recipes
*Cable switch
**Manually switchable cable block

Changed:
*The hidden obj tester block was made craftable and now uses the soyuz model (a surprise tool we need later)
*Updated missile launch sound to something less crappy
*Nerved loot chests, meteors and glitch
*Improved contrail particle to be more dynamic
*Improved multicloud renderer for more diversity in particle cloudlets
*Chemplant now releases steam from the chimney when operating
*Scaffolds, steel beams and tape recorders now use revolutionary no-lag technology, making relay towers bearable
**Same technology will soon come to most other decorative blocks
*Updated tape recorder model and texture
*Pylon wires now visibly bend as if hanging down loosely instead of being one straight line
*Updated canister and gas tank textures
*Removed all high-power weapons from supply crate pool
*Slightly updated euphemium MG bullet texture
*Fixed fallout effect turning too much coal into diamond
*Reverted panzerschreck viewmodel to default position
**Sneaking will cause the player to hold it in front of him, reverting this change
**Grenade pistol also supports this feature, making them the first weapons to use iron sights
*All antimatter bombs (including BF warhead, excluding custom nuke) now use a fresh new explosion algorithm that is fast and spawns infinite fire
*Meteors now have their own ore pools instead of using all available ores
*Smoothed reinforced stone texture
*The sat dock now uses dummy blocks for better collisions
*Made chainsaw recipe sensible

Fixed:
*Infinite fuel tank can't fill up non types anymore
*Removed unused palette of hazmat blocks
*Decreased default meteor spawn rate even further
*Fixed bug where guns break after attempting to reload 0 bullets
*Fixed bobmazon not deducting the correct amount of caps in most cases
*Removed logspam caused by using gun repair tools
*Fixed reactor controller crashing when connected to a dead reactor
*Fixed chemplant's shift-click behavior being garbage, now it' meh