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small SceneReader/writer updates, + a branch in SceneProcedural that renders VisibleRenderables #71
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@@ -277,6 +277,11 @@ void SceneProcedural::render( RendererPtr renderer ) const | |
} | ||
break; // no motion blur for these chappies. | ||
} | ||
else if( const VisibleRenderable* renderable = runTimeCast< const VisibleRenderable >( object.get() ) ) | ||
{ | ||
renderable->render( renderer ); | ||
break; // no motion blur for these chappies. | ||
} | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This seems totally unrelated to the rest of this pull request - in the future we should make sure we deal with individual topics separately. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yup - looks like this was a stowaway... |
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} | ||
} | ||
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This is a little confusing - perhaps the time variable should be renamed to frame to avoid the confusion?