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For now I think just a SpherePrimitive will do - that's what the node you're replacing did (the Cortex level one). Later I think it'd be nice for a "type" plug to specify whether it's a sphere-sphere, a mesh-sphere, a geodesic-sphere or a nurbs-sphere...
currently 'Plane' is available from Scene->Source->Primitive->Plane and generates a scene graph.
'Sphere' is available from Cortex->Primitive->Sphere and generates an object that requires promotion to a scene entity.
consolidate the approach to primitive generation in some sensible way.
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