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Information about events happened in the game
Raluca D. Gaina edited this page Feb 12, 2018
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It is also possible to retrieve the events (collisions) that happened during the game up to this point in time. This also includes collisions of sprites created by the avatar (such as shots, or swords) with other sprites:
State Observation functions | Description |
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TreeSet getEventsHistory() | This method retrieves a list of events that happened so far in the game. In this context, events are collisions of the avatar with other sprites in the game. Additionally, the list also contains information about collisions of a sprite created by the avatar (usually by using the action Types.ACTIONS.ACTION_USE) with other sprites. The list is ordered asc. by game step. |
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GVG Framework
- Tracks Description
- Code Structure
- Creating Controllers
- Creating Multi Player Controllers
- Creating Level Generators
- Running & Testing Level Generators
- Creating Rule Generators
- Running & Testing Rule Generators
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Forward Model and State Observation
- Advancing and copying the state
- Advancing and copying the state (2 Player)
- Querying the state of the game
- Querying the state of the game (2 Player)
- Information about the state of the Avatar
- Information about the state of the Avatar (2 Player)
- Information about events happened in the game
- Information about other sprites in the game
- Game Description Class
- Constraints
- Game Analyzer Class
- Level Analyzer Class
- Sprite Level Description Class
- Sprite, Termination, and Interaction Data Class
- Level Mapping Class
- Competition Specifications
- VGDL Language