-
Notifications
You must be signed in to change notification settings - Fork 48
Get game and sprite features
Raluca D. Gaina edited this page Feb 12, 2018
·
2 revisions
The remaining functions in the GameAnalyzer class provide you with different functions that extract features from the sprites and the game based on their interaction data. These features could be useful in estimating the usefulness of some sprites or amount of each one. The following table shows a list of these functions:
GameAnalyzer functions | Description |
---|---|
int checkIfSpawned(String stype) | Check if the sprite provided is spawned from another object. Return 0 if it is spawned and 1 otherwise. |
int getPriorityNumber(String stype) | Return an integer number equal to the number of repetition of this sprite in the interactions set. |
double getMinScoreUnit() | Return the minimum score change value found in the interactions. |
double getMaxScoreUnit() | Return the maximum score change value found in the interactions. |
-
GVG Framework
- Tracks Description
- Code Structure
- Creating Controllers
- Creating Multi Player Controllers
- Creating Level Generators
- Running & Testing Level Generators
- Creating Rule Generators
- Running & Testing Rule Generators
-
Forward Model and State Observation
- Advancing and copying the state
- Advancing and copying the state (2 Player)
- Querying the state of the game
- Querying the state of the game (2 Player)
- Information about the state of the Avatar
- Information about the state of the Avatar (2 Player)
- Information about events happened in the game
- Information about other sprites in the game
- Game Description Class
- Constraints
- Game Analyzer Class
- Level Analyzer Class
- Sprite Level Description Class
- Sprite, Termination, and Interaction Data Class
- Level Mapping Class
- Competition Specifications
- VGDL Language