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Make sure ObstructedMaze is solvable. #334
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0b77a5c
Make sure ObstructedMaze is solvable.
633208e
Pre-commit checked.
af12e91
Merge branch 'Farama-Foundation:master' into master
SigmaBM 1eff4dd
Update ObstructedMaze version number. Add a test file.
SigmaBM 5e14c7b
Pre-commit checked.
SigmaBM 11c95f7
Update documents.
SigmaBM e5b7895
Update test_obstructed_maze.py.
SigmaBM 8ec44d0
Update documents. Add test_solvable_env.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,99 @@ | ||
from __future__ import annotations | ||
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||
from minigrid.core.constants import DIR_TO_VEC | ||
from minigrid.core.roomgrid import RoomGrid | ||
from minigrid.core.world_object import Ball, Box, Key | ||
from minigrid.envs.obstructedmaze import ObstructedMazeEnv | ||
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class ObstructedMaze_Full(ObstructedMazeEnv): | ||
""" | ||
A blue ball is hidden in one of the 4 corners of a 3x3 maze. Doors | ||
are locked, doors are obstructed by a ball and keys are hidden in | ||
boxes. | ||
All doors and their corresponding blocking balls will be added first, | ||
followed by the boxes containing the keys. | ||
""" | ||
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def __init__( | ||
self, | ||
agent_room=(1, 1), | ||
key_in_box=True, | ||
blocked=True, | ||
num_quarters=4, | ||
num_rooms_visited=25, | ||
**kwargs, | ||
): | ||
self.agent_room = agent_room | ||
self.key_in_box = key_in_box | ||
self.blocked = blocked | ||
self.num_quarters = num_quarters | ||
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super().__init__( | ||
num_rows=3, num_cols=3, num_rooms_visited=num_rooms_visited, **kwargs | ||
) | ||
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def _gen_grid(self, width, height): | ||
super()._gen_grid(width, height) | ||
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middle_room = (1, 1) | ||
# Define positions of "side rooms" i.e. rooms that are neither | ||
# corners nor the center. | ||
side_rooms = [(2, 1), (1, 2), (0, 1), (1, 0)][: self.num_quarters] | ||
for i in range(len(side_rooms)): | ||
side_room = side_rooms[i] | ||
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# Add a door between the center room and the side room | ||
self.add_door( | ||
*middle_room, door_idx=i, color=self.door_colors[i], locked=False | ||
) | ||
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for k in [-1, 1]: | ||
# Add a door to each side of the side room w/o placing a key | ||
self.add_locked_door( | ||
*side_room, | ||
door_idx=(i + k) % 4, | ||
color=self.door_colors[(i + k) % len(self.door_colors)], | ||
blocked=self.blocked, | ||
) | ||
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# Add keys after all doors and their blocking balls are added | ||
for k in [-1, 1]: | ||
self.add_key( | ||
*side_room, | ||
color=self.door_colors[(i + k) % len(self.door_colors)], | ||
key_in_box=self.key_in_box, | ||
) | ||
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corners = [(2, 0), (2, 2), (0, 2), (0, 0)][: self.num_quarters] | ||
ball_room = self._rand_elem(corners) | ||
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self.obj, _ = self.add_object( | ||
ball_room[0], ball_room[1], "ball", color=self.ball_to_find_color | ||
) | ||
self.place_agent(*self.agent_room) | ||
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def add_locked_door(self, i, j, door_idx=0, color=None, blocked=False): | ||
door, door_pos = RoomGrid.add_door(self, i, j, door_idx, color, locked=True) | ||
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if blocked: | ||
vec = DIR_TO_VEC[door_idx] | ||
blocking_ball = Ball(self.blocking_ball_color) if blocked else None | ||
self.grid.set(door_pos[0] - vec[0], door_pos[1] - vec[1], blocking_ball) | ||
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return door, door_pos | ||
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def add_key( | ||
self, | ||
i, | ||
j, | ||
color=None, | ||
key_in_box=False, | ||
): | ||
obj = Key(color) | ||
if key_in_box: | ||
box = Box(self.box_color) | ||
box.contains = obj | ||
obj = box | ||
self.place_in_room(i, j, obj) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,69 @@ | ||
from __future__ import annotations | ||
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import gymnasium as gym | ||
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from minigrid.core.constants import COLOR_NAMES | ||
from minigrid.core.world_object import Ball, Box | ||
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def find_ball_room(env): | ||
for obj in env.grid.grid: | ||
if isinstance(obj, Ball) and obj.color == COLOR_NAMES[0]: | ||
return env.room_from_pos(*obj.cur_pos) | ||
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def find_target_key(env, color): | ||
for obj in env.grid.grid: | ||
if isinstance(obj, Box) and obj.contains.color == color: | ||
return True | ||
return False | ||
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def env_test(env_id, repeats=10000): | ||
env = gym.make(env_id) | ||
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cnt = 0 | ||
for _ in range(repeats): | ||
env.reset() | ||
ball_room = find_ball_room(env) | ||
ball_room_doors = list(filter(None, ball_room.doors)) | ||
keys_exit = [find_target_key(env, door.color) for door in ball_room_doors] | ||
if not any(keys_exit): | ||
cnt += 1 | ||
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return (cnt / repeats) * 100 | ||
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def main(): | ||
""" | ||
Test the frequency of unsolvable situation in this environment, including | ||
MiniGrid-ObstructedMaze-2Dlhb, -1Q, and -2Q. The reason for the unsolvable | ||
situation is that in the v0 version of these environments, the box containing | ||
the key to the door connecting the upper-right room may be covered by the | ||
blocking ball of the door connecting the lower-right room. | ||
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Covering may also occur in MiniGrid-ObstructedMaze-Full, but it will not | ||
lead to an unsolvable situation. | ||
""" | ||
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envs_v0 = [ | ||
"MiniGrid-ObstructedMaze-2Dlhb-v0", # expected: 1 / 15 = 6.67% | ||
"MiniGrid-ObstructedMaze-1Q-v0", # expected: 1 / 15 = 6.67% | ||
"MiniGrid-ObstructedMaze-2Q-v0", # expected: 1 / 30 = 3.33% | ||
"MiniGrid-ObstructedMaze-Full-v0", # expected: 0 | ||
] | ||
envs_v1 = [ | ||
"MiniGrid-ObstructedMaze-2Dlhb-v1", | ||
"MiniGrid-ObstructedMaze-1Q-v1", | ||
"MiniGrid-ObstructedMaze-2Q-v1", | ||
"MiniGrid-ObstructedMaze-Full-v1", | ||
] | ||
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for env_id in envs_v0: | ||
print(f"{env_id}: {env_test(env_id):.2f}% unsolvable.") | ||
for env_id in envs_v1: | ||
print(f"{env_id}: {env_test(env_id):.2f}% unsolvable.") | ||
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if __name__ == "__main__": | ||
main() |
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Could you update to explain why only some of the environments are updated