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Releases: Ellpeck/ActuallyAdditions

Actually Additions 1.3.12

18 Dec 23:54
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1.3.12+mc1.21.1

  • Fixed the Drill dye recipes not functioning.
  • Fixed the name of the first drill speed augment.
  • Fixed the farmer not funneling seeds back to the seed slots.
  • Added crops block-tag to Canola/Flax/Rice
  • Fixed the drill block placement augment.
  • Migrated the Coal generator to using any burnable item, Removed Solid fuel recipes.
  • The Drill's now display a list of installed augments in tooltips.
  • The Drill Placer upgrade now displays the selected slot in its tooltip, and on the drill when installed.
  • Fixed the drills attack speed.
  • Fixed some lens of the miner probability overlaps.

Actually Additions 1.3.11

04 Dec 17:05
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1.3.11+mc1.21.1

  • Fixed Farmer not playing well with non-vanilla farmland.
  • Added the ability to change the farmers work area with a compass.
  • Make blocks still drop items even when broken incorrectly.
  • Add AIOT to the necessary tool related item tags (swords, pickaxes, axes, shovels)
  • Fix the Engineer Goggles not rendering correctly
  • Added the ability for fluid collectors to collect water and lava from filled cauldrons.
  • Explicitly made the Drills unbreakable.
  • Fixed worldgenned AA plants breaking on block update.
  • Add off-hand slot to Energizer/Enervator
  • Fix Black Quartz wall recipe conflicts
  • Fix output of Wall, Stair and Slab recipes
  • Add stonecutter recipes for the walls/stairs and slabs
  • Fixed Farmer being unable to plant potatoes / carrots.
  • Possible fix for very rare stack overflow.
  • Reinforced fix for drills breaking in certain circumstances.
  • Fix for drill not dropping block contents for certain mods.
  • Fixed the Farmer not making sounds when planting.
  • Overhauled AA crop drop tables to be more in line with 1.12 numbers.
  • Re-added native right click harvesting to AA crops.
  • Fixed coal generator gui having a extra dark background.

Actually Additions 1.3.10

13 Nov 18:47
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1.3.10+mc1.21.1

  • Fixed Fluid placer not being harvestable.
  • PR #1438, Added config to disable energy overlay.
  • The following machines will now retain energy when broken:
    • Coal Generator
    • Oil Generator
    • Leaf eating generator
    • Crushers
    • Display Stand
    • Powered Furnace
    • Atomic Reconstructor
    • Coffee Machine
    • Farmer
  • The following machines will retain fluids when broken:
    • Oil Generator
    • Coffee Machine
    • Fluid Placer
    • Fluid Collector
    • Canola Press
    • Fermenting Barrel
  • The following machines will retain redstone state when broken:
    • Atomic Reconstructor
    • Fluid Placer
    • Fluid Collector
    • Breaker
    • Placer
    • Dropper
  • Fix some blocks using metal sounds as a side effect of the changes to the casing block sounds
  • Update banner/shield patterns

Actually Additions 1.3.9

05 Nov 23:17
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1.3.9+mc1.21.1

  • Change laser rendering to be compatible with Iris
  • Fix machines in the Engineer House being obtainable when broken
  • Fixed the drill breaking when out of energy.

Actually Additions 1.3.8

02 Nov 14:57
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Pre-release

1.3.8+mc1.21.1

  • Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition
  • Add the stairs, slabs and walls to the appropriate block/item tags
  • Change the sound type of the casing blocks to match material used in the recipe
  • Change the sound type of some machines to use the metal sound
  • Change the sound type of crystal blocks / Clusters
  • Allow seeds and crops to be composted
  • Add the tiny coal and charcoal to the furnace fuel datamap
  • Fix one of the Engineer House blocks being the wrong block

Actually Additions 1.3.7

30 Oct 21:15
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1.3.7+mc1.21.1

  • Added recipes for AA crops in the IE cloche.
  • Fix All in One Tool stats
  • Fixed the Vertical Miner / Phantom Breaker not breaking / harvesting blocks properly.
  • Fixed Energy lasers not properly filling mekanism energy cubes only needing 2 FE.
  • Fixed Batbox's not properly invalidating capabilities.