Releases: Ellpeck/ActuallyAdditions
Releases · Ellpeck/ActuallyAdditions
Actually Additions 1.3.12
1.3.12+mc1.21.1
- Fixed the Drill dye recipes not functioning.
- Fixed the name of the first drill speed augment.
- Fixed the farmer not funneling seeds back to the seed slots.
- Added crops block-tag to Canola/Flax/Rice
- Fixed the drill block placement augment.
- Migrated the Coal generator to using any burnable item, Removed Solid fuel recipes.
- The Drill's now display a list of installed augments in tooltips.
- The Drill Placer upgrade now displays the selected slot in its tooltip, and on the drill when installed.
- Fixed the drills attack speed.
- Fixed some lens of the miner probability overlaps.
Actually Additions 1.3.11
1.3.11+mc1.21.1
- Fixed Farmer not playing well with non-vanilla farmland.
- Added the ability to change the farmers work area with a compass.
- Make blocks still drop items even when broken incorrectly.
- Add AIOT to the necessary tool related item tags (swords, pickaxes, axes, shovels)
- Fix the Engineer Goggles not rendering correctly
- Added the ability for fluid collectors to collect water and lava from filled cauldrons.
- Explicitly made the Drills unbreakable.
- Fixed worldgenned AA plants breaking on block update.
- Add off-hand slot to Energizer/Enervator
- Fix Black Quartz wall recipe conflicts
- Fix output of Wall, Stair and Slab recipes
- Add stonecutter recipes for the walls/stairs and slabs
- Fixed Farmer being unable to plant potatoes / carrots.
- Possible fix for very rare stack overflow.
- Reinforced fix for drills breaking in certain circumstances.
- Fix for drill not dropping block contents for certain mods.
- Fixed the Farmer not making sounds when planting.
- Overhauled AA crop drop tables to be more in line with 1.12 numbers.
- Re-added native right click harvesting to AA crops.
- Fixed coal generator gui having a extra dark background.
Actually Additions 1.3.10
1.3.10+mc1.21.1
- Fixed Fluid placer not being harvestable.
- PR #1438, Added config to disable energy overlay.
- The following machines will now retain energy when broken:
- Coal Generator
- Oil Generator
- Leaf eating generator
- Crushers
- Display Stand
- Powered Furnace
- Atomic Reconstructor
- Coffee Machine
- Farmer
- The following machines will retain fluids when broken:
- Oil Generator
- Coffee Machine
- Fluid Placer
- Fluid Collector
- Canola Press
- Fermenting Barrel
- The following machines will retain redstone state when broken:
- Atomic Reconstructor
- Fluid Placer
- Fluid Collector
- Breaker
- Placer
- Dropper
- Fix some blocks using metal sounds as a side effect of the changes to the casing block sounds
- Update banner/shield patterns
Actually Additions 1.3.9
1.3.9+mc1.21.1
- Change laser rendering to be compatible with Iris
- Fix machines in the Engineer House being obtainable when broken
- Fixed the drill breaking when out of energy.
Actually Additions 1.3.8
1.3.8+mc1.21.1
- Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition
- Add the stairs, slabs and walls to the appropriate block/item tags
- Change the sound type of the casing blocks to match material used in the recipe
- Change the sound type of some machines to use the metal sound
- Change the sound type of crystal blocks / Clusters
- Allow seeds and crops to be composted
- Add the tiny coal and charcoal to the furnace fuel datamap
- Fix one of the Engineer House blocks being the wrong block
Actually Additions 1.3.7
1.3.7+mc1.21.1
- Added recipes for AA crops in the IE cloche.
- Fix All in One Tool stats
- Fixed the Vertical Miner / Phantom Breaker not breaking / harvesting blocks properly.
- Fixed Energy lasers not properly filling mekanism energy cubes only needing 2 FE.
- Fixed Batbox's not properly invalidating capabilities.