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A Godot editor plugin that allows users to save/load premade input mappings

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EladKarni/InputMapperPresetLoader

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Input Mapper Preset Loader

A Godot editor plugin that allows users to save/load premade input mappings


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Video Tutorial · Asset Library Page · Latest Relase · Report Bug · Request Feature

Table of Contents

  1. About The Project
  2. Usage
  3. Contributing
  4. License
  5. Contact
  6. Acknowledgements

About The Project

Logo

This plugin aims to help users when creating a new project. Instead of manually adding all the action and button events to the Input Map screen; this plugin allows users to save/load premade mappings. Presets are saved as .godot files which makes sharing also quick and simple.

Built With

Usage

You have 2 opeions for installing the plugin:

A) Download and install the plugin using the Godot Asset Library - https://godotengine.org/asset-library/asset/2138

  1. In your project, go to the asset library and locate the plugin
  2. Install the plugin
  3. Restart your editor
  4. Profit!

OR

B) Download the source code, and put it in a your projects addon folder. Once that is done, restart your editor and then:

  1. Open Project Settings Window
  2. Navigate to the plugin tab
  3. Make sure to enable this plugin
  4. Restart the editor
  5. Profit!

Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

Contact

Elad Karni - Main Website

Project Link: https://github.com/EladKarni/InputMapperPresetLoader

Acknowledgements

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A Godot editor plugin that allows users to save/load premade input mappings

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