A Godot editor plugin that allows users to save/load premade input mappings
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Video Tutorial · Asset Library Page · Latest Relase · Report Bug · Request Feature
This plugin aims to help users when creating a new project. Instead of manually adding all the action and button events to the Input Map screen; this plugin allows users to save/load premade mappings. Presets are saved as .godot
files which makes sharing also quick and simple.
You have 2 opeions for installing the plugin:
A) Download and install the plugin using the Godot Asset Library - https://godotengine.org/asset-library/asset/2138
- In your project, go to the asset library and locate the plugin
- Install the plugin
- Restart your editor
- Profit!
OR
B) Download the source code, and put it in a your projects addon
folder. Once that is done, restart your editor and then:
- Open Project Settings Window
- Navigate to the plugin tab
- Make sure to enable this plugin
- Restart the editor
- Profit!
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
Elad Karni - Main Website
Project Link: https://github.com/EladKarni/InputMapperPresetLoader