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Built In Shaders
Vladislav Kantaev edited this page Oct 26, 2023
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3 revisions
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Toon RP/Default
: implements the full lighting pipeline. Core features include:- Diffuse, specular, rim, and environment lighting;
- Shadow Color (RGB - color, A - opacity);
- Normal Maps;
- Override Ramp;
- Shadows;
- Emission.
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Toon RP/Default (Lite)
: a simpler and more performant version ofToon RP/Default
. No specular, rim lighting, and normal maps. Can optionally disable fog and environment lighting.
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Toon RP/Unlit
: a bare bones shader without lighting. -
Toon RP/Particles/Unlit
: a shader for particle rendering. Features:- Soft Particles (require Depth Pre-Pass);
- Emission.
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging