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Baked Lighting
Vladislav Kantaev edited this page Apr 17, 2024
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Toon RP supports built-in Unity baked lighting. There are, however, some pitfalls:
- Baked lighting provides a realistic look, which might not look consistent with the rest of realtime stylized lighting.
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Subtractive
mixed lighting mode requires significant tweaking of materials' shadow color andRealtime Shadow Color
in the lighting window to produce correct results.-
Shadowmask
is recommended instead.
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Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging