Releases: Damnae/storybrew
Releases · Damnae/storybrew
1.12
- Fixes a crash when using triggers.
1.11
- Fixes loops with commands that don't start from 0ms.
- Fixes enum configurables.
1.10
- Fixed a crash when opengl is older than 3.2.
1.9
- Layers can be made diff specific, they will be exported to the current diff's .osu file rather than the .osb.
- Layers can be moved between Osb layers (Background, Fail, Pass, Foreground).
- Audio speed can be changed to 25, 50 or 100%.
- Effects are now updated in parallel when possible.
1.8
- Added support for animated sprites.
- Projects are now organized in their own folder.
- Fixed kiai showing up incorrectly on some maps.
1.7
- Effects can now be configured (see the wiki).
- Overlapped commands should behave more like in osu!
- The main difficulty selected by right clicking the timeline is now saved.
- The fit/fill option for the storyboard display is now saved.
1.6
- Improved framerate.
- Fixed out of memory errors when exporting large storyboards.
1.5
- Added GetFft(time) and GetFft(time, amplitudes) methods to help making spectrum effects, comes with an example in scripts/Spectrum.cs.
- Add tooltips explaining why a new project can't be created.
- Fixed some texture borders looking blurred.
1.4
- Beatmap data is now available to effect scripts (Hitobjects, bookmarks, timing points, etc., see the wiki).
- A more convenient way to retrieve random numbers has been added (try the Random methods).
- From this version, storybrew will update automatically!
1.3
- Added a volume slider, hold Alt to display it.
- You can also Alt-Scroll to change the volume.