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Releases: Damnae/storybrew

1.12

21 Jul 21:48
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  • Fixes a crash when using triggers.

1.11

18 Jul 06:27
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  • Fixes loops with commands that don't start from 0ms.
  • Fixes enum configurables.

1.10

28 Jun 20:51
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  • Fixed a crash when opengl is older than 3.2.

1.9

10 Jun 19:25
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1.9
  • Layers can be made diff specific, they will be exported to the current diff's .osu file rather than the .osb.
  • Layers can be moved between Osb layers (Background, Fail, Pass, Foreground).
  • Audio speed can be changed to 25, 50 or 100%.
  • Effects are now updated in parallel when possible.

1.8

28 May 17:33
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1.8
  • Added support for animated sprites.
  • Projects are now organized in their own folder.
  • Fixed kiai showing up incorrectly on some maps.

1.7

20 May 23:04
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1.7
  • Effects can now be configured (see the wiki).
  • Overlapped commands should behave more like in osu!
  • The main difficulty selected by right clicking the timeline is now saved.
  • The fit/fill option for the storyboard display is now saved.

1.6

07 May 21:11
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1.6
  • Improved framerate.
  • Fixed out of memory errors when exporting large storyboards.

1.5

06 May 23:43
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1.5
  • Added GetFft(time) and GetFft(time, amplitudes) methods to help making spectrum effects, comes with an example in scripts/Spectrum.cs.
  • Add tooltips explaining why a new project can't be created.
  • Fixed some texture borders looking blurred.

1.4

14 Apr 23:16
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1.4
  • Beatmap data is now available to effect scripts (Hitobjects, bookmarks, timing points, etc., see the wiki).
  • A more convenient way to retrieve random numbers has been added (try the Random methods).
  • From this version, storybrew will update automatically!

1.3

07 Apr 15:39
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1.3
  • Added a volume slider, hold Alt to display it.
  • You can also Alt-Scroll to change the volume.