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[ Xedra Evolved ] Fix monster spawns in Vampire Cathedral basement #79542

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Maleclypse
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Summary

None

Purpose of change

Someone reported the vampire mentor in the cathedral basement was dead from non-vampire monsters in the basement. This should help with that.

Describe the solution

Removes non vampire monsters from the basement.

Describe alternatives you've considered

Making a sub basement that contains the mentor. Deep in the lever room.

Testing

CI

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Xedra Evolved Anything to do with Xedra Evolved json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Feb 5, 2025
@GuardianDll GuardianDll merged commit 9d4577d into CleverRaven:master Feb 6, 2025
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@GuardianDll GuardianDll deleted the Fix-Vampire-Cathedral-Monster-spawns branch February 6, 2025 14:00
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
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