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use test monsters in shotgun tests #79141

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28 changes: 28 additions & 0 deletions data/mods/TEST_DATA/monsters.json
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,34 @@
"bleed_rate": 60,
"armor": { "bash": 8, "cut": 10, "electric": 1 }
},
{
"id": "mon_test_shotgun_1_bullet",
"type": "MONSTER",
"name": { "str": "chonky thing with 1 ballistic armor" },
"copy-from": "mon_test_shotgun_0_bullet",
"armor": { "bash": 8, "cut": 10, "bullet": 1, "electric": 1 }
},
{
"id": "mon_test_shotgun_5_bullet",
"type": "MONSTER",
"name": { "str": "chonky thing with 5 ballistic armor" },
"copy-from": "mon_test_shotgun_0_bullet",
"armor": { "bash": 8, "cut": 10, "bullet": 5, "electric": 1 }
},
{
"id": "mon_test_shotgun_10_bullet",
"type": "MONSTER",
"name": { "str": "chonky thing with 10 ballistic armor" },
"copy-from": "mon_test_shotgun_0_bullet",
"armor": { "bash": 8, "cut": 10, "bullet": 10, "electric": 1 }
},
{
"id": "mon_test_shotgun_30_bullet",
"type": "MONSTER",
"name": { "str": "chonky thing with 30 ballistic armor" },
"copy-from": "mon_test_shotgun_0_bullet",
"armor": { "bash": 8, "cut": 10, "bullet": 30, "electric": 1 }
},
{
"id": "mon_dummy_reproducer_eggs",
"type": "MONSTER",
Expand Down
88 changes: 51 additions & 37 deletions tests/ranged_balance_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -540,53 +540,53 @@ TEST_CASE( "shot_features", "[gun]" "[slow]" )
// More serious damage at close range.
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 5, 20, "mon_test_shotgun_0_bullet" );
// Grevious damage at point blank.
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 62, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 73, "mon_test_shotgun_0_bullet" );

// Triviallly armored target (armor_bullet: 1)
// Can rarely if ever inflict damage at range.
// shoot_monster( itype_shot_bird, 10, 0, 5, "mon_zombie_tough" );
// Can barely hurt at close range.
// Can seriously injure trivially armored enemy at point blank,
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 62, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 66, "mon_test_shotgun_5_bullet" );

// Armored target (armor_bullet: 5)
// Can't hurt at range
// Can't hurt at close range.
// Serioualy injure at point blank.
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 61, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 65, "mon_test_shotgun_5_bullet" );
// TODO: can't harm heavily armored enemies at point blank

// Heavily Armored target (armor_bullet: 36)
// Heavily Armored target (armor_bullet: 30)
// Can't hurt at range,
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 12, 3, "mon_skeleton_hulk" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 12, 0, "mon_test_shotgun_30_bullet" );
// Can't hurt at close range.
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 5, 6, "mon_skeleton_hulk" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 5, 0, "mon_test_shotgun_30_bullet" );
// Barely injure at point blank.
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 31, "mon_skeleton_hulk" );
shoot_monster( itype_shotgun_s, {}, itype_shot_bird, 1, 30, "mon_test_shotgun_30_bullet" );
// TODO: can't harm heavily armored enemies even at point blank.

// BUCKSHOT
// Unarmored target
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 72, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 75, "mon_test_shotgun_0_bullet" );
// Heavy damage at range.
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 107, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 111, "mon_test_shotgun_0_bullet" );
// More damage at close range.
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 165, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 180, "mon_test_shotgun_0_bullet" );
// Extreme damage at point blank range.
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 75, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 86, "mon_test_shotgun_0_bullet" );

// Lightly armored target (armor_bullet: 5)
// Outcomes for lightly armored enemies are very similar.
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 20, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 40, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 116, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 73, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 45, "mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 72, "mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 117, "mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 81, "mon_test_shotgun_5_bullet" );

// Armored target (armor_bullet: 10)
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 8, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 18, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 47, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 72, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 18, 22, "mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 12, 35, "mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 5, 57, "mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, {}, itype_shot_00, 1, 75, "mon_test_shotgun_10_bullet" );
}

TEST_CASE( "shot_features_with_choke", "[gun]" "[slow]" )
Expand All @@ -596,44 +596,58 @@ TEST_CASE( "shot_features_with_choke", "[gun]" "[slow]" )
// This test result is difficult to converge
// After more attempts, the average value is about 7
// shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 18, 7, "mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 12, 15,
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 12, 13,
"mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 5, 20,
"mon_test_shotgun_0_bullet" );
// All the results of tests at point blank are abonormal
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 62,
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 75,
"mon_test_shotgun_0_bullet" );

// Triviallly armored target (armor_bullet: 1)
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 62, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 74,
"mon_test_shotgun_1_bullet" );

// Armored target (armor_bullet: 5)
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 61, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_bird, 1, 67,
"mon_test_shotgun_5_bullet" );

// Unarmored target
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 95,
"mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 131,
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 140,
"mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 185,
"mon_test_shotgun_0_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 75,
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 87,
"mon_test_shotgun_0_bullet" );
// Triviallly armored target (armor_bullet: 1)
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 32, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 61, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 105, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 100, "mon_zombie_tough" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 89,
"mon_test_shotgun_1_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 130,
"mon_test_shotgun_1_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 172,
"mon_test_shotgun_1_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 87,
"mon_test_shotgun_1_bullet" );
// Armored target (armor_bullet: 5)
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 25, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 54, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 124, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 73, "mon_zombie_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 62,
"mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 90,
"mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 122,
"mon_test_shotgun_5_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 80,
"mon_test_shotgun_5_bullet" );
// Armored target (armor_bullet: 10)
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 10, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 11, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 62, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 71, "mon_smoker_brute" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 18, 30,
"mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 12, 44,
"mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 5, 60,
"mon_test_shotgun_10_bullet" );
shoot_monster( itype_shotgun_s, { itype_choke }, itype_shot_00, 1, 73,
"mon_test_shotgun_10_bullet" );
}

TEST_CASE( "shot_custom_damage_type", "[gun]" "[slow]" )
Expand Down
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