Put player under during CBM surgery initiated from Rubik's dialogue #76120
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Summary
None
Purpose of change
Currently you don't actually go unconscious for the surgery initiated from dialogue with Rubik for mission completion, which makes you see a ton of stompy noise indicators and all the quads running around. That's weird.
Describe the solution
Give player narcosis and sleep effects.
Describe alternatives you've considered
Renech gave the idea to use speaker_effect so that surgery would be triggered right away from dialogue instead of only happening after player exits dialogue, which is pretty weird, but from a very quick test I couldn't get that to work.
Testing
Get bionics installed before and after this change. Seems to do the thing.
Additional context