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Put player under during CBM surgery initiated from Rubik's dialogue #76120

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merged 1 commit into from
Sep 2, 2024

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harakka
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@harakka harakka commented Sep 1, 2024

Summary

None

Purpose of change

Currently you don't actually go unconscious for the surgery initiated from dialogue with Rubik for mission completion, which makes you see a ton of stompy noise indicators and all the quads running around. That's weird.

Describe the solution

Give player narcosis and sleep effects.

Describe alternatives you've considered

Renech gave the idea to use speaker_effect so that surgery would be triggered right away from dialogue instead of only happening after player exits dialogue, which is pretty weird, but from a very quick test I couldn't get that to work.

Testing

Get bionics installed before and after this change. Seems to do the thing.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Missions Quests and missions json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Sep 1, 2024
@Maleclypse Maleclypse merged commit 9d8c9c6 into CleverRaven:master Sep 2, 2024
23 of 27 checks passed
@harakka harakka deleted the anesthesia branch October 18, 2024 13:25
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3 participants