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Minor generic zombie balance edits 2 #71736

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Feb 16, 2024
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2 changes: 0 additions & 2 deletions data/json/monsters/zed-classic.json
Original file line number Diff line number Diff line change
Expand Up @@ -274,7 +274,6 @@
"NO_BREATHE",
"REVIVES",
"PUSH_MON",
"NO_FUNG_DMG",
"FILTHY"
],
"armor": { "bash": 6, "cut": 6, "acid": 3, "heat": 10, "bullet": 5, "electric": 4 }
Expand Down Expand Up @@ -331,7 +330,6 @@
"NO_BREATHE",
"REVIVES",
"PUSH_MON",
"NO_FUNG_DMG",
"FILTHY"
],
"armor": { "bash": 5, "cut": 4, "bullet": 3, "electric": 5 }
Expand Down
18 changes: 3 additions & 15 deletions data/json/monsters/zed_burned.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,15 +3,15 @@
"id": "mon_zombie_child_scorched",
"type": "MONSTER",
"name": { "str": "zombie kinderling" },
"description": "A tiny charred body, jumping and kicking and flailing around in a mockery of playground exercise. It does not need a face for you to feel bad about killing it.",
"description": "A diminutive humanoid figure, its body ravaged by fire into a blackened, charred shell. Its leathery flesh has mended in patches, and the tattered clothing is still clinging to its emaciated frame making it clear it once was - and still is - the body of a child.",
"default_faction": "zombie",
"bodytype": "human",
"species": [ "ZOMBIE", "HUMAN" ],
"diff": 2,
"volume": "30000 ml",
"weight": "40750 g",
"hp": 35,
"speed": 90,
"speed": 60,
"material": [ "flesh" ],
"symbol": "z",
"color": "i_brown",
Expand All @@ -30,19 +30,7 @@
"harvest": "zombie_humanoid",
"death_function": { "effect": { "id": "death_zombie_kinderling", "min_level": 4 }, "message": "The %s explodes!" },
"upgrades": { "half_life": 28, "into_group": "GROUP_CHILD_ZOMBIE_UPGRADE" },
"flags": [
"SEES",
"HEARS",
"STUMBLES",
"POISON",
"GRABS",
"NO_BREATHE",
"REVIVES",
"REVIVES_HEALTHY",
"NO_NECRO",
"CLIMBS",
"FILTHY"
],
"flags": [ "SEES", "HEARS", "STUMBLES", "POISON", "GRABS", "NO_BREATHE", "REVIVES", "REVIVES_HEALTHY", "NO_NECRO", "FILTHY" ],
"armor": { "bash": 4, "cut": 5, "acid": 3, "heat": 15, "bullet": 4, "electric": 3 }
},
{
Expand Down
8 changes: 3 additions & 5 deletions data/json/monsters/zed_command.json
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
"dodge": 2,
"weakpoint_sets": [ "wps_humanoid_body", "wps_bone_armor" ],
"families": [ "prof_intro_biology", "prof_physiology", "prof_wp_zombie", "prof_wp_skeleton" ],
"bleed_rate": 50,
"bleed_rate": 0,
"vision_day": 30,
"vision_night": 3,
"harvest": "mr_bones",
Expand All @@ -43,7 +43,6 @@
"BASHES",
"POISON",
"NO_BREATHE",
"HARDTOSHOOT",
"REVIVES",
"CAN_OPEN_DOORS",
"PRIORITIZE_TARGETS",
Expand Down Expand Up @@ -78,11 +77,11 @@
"dodge": 2,
"weakpoint_sets": [ "wps_humanoid_body", "wps_bone_armor" ],
"families": [ "prof_intro_biology", "prof_physiology", "prof_wp_zombie", "prof_wp_skeleton" ],
"bleed_rate": 50,
"bleed_rate": 0,
"vision_day": 30,
"vision_night": 3,
"harvest": "mr_bones",
"path_settings": { "max_dist": 10 },
"path_settings": { "max_dist": 10, "allow_open_doors": true, "avoid_traps": true, "avoid_sharp": true },
"special_attacks": [ [ "RESURRECT", 0 ] ],
"anger_triggers": [ "HURT", "PLAYER_CLOSE", "PLAYER_WEAK" ],
"death_drops": "default_zombie_death_drops",
Expand All @@ -97,7 +96,6 @@
"BASHES",
"POISON",
"NO_BREATHE",
"HARDTOSHOOT",
"REVIVES",
"PATH_AVOID_DANGER_1",
"CAN_OPEN_DOORS",
Expand Down
5 changes: 2 additions & 3 deletions data/json/monsters/zed_electric.json
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@
"default_faction": "zombie",
"bodytype": "human",
"species": [ "ZOMBIE", "HUMAN" ],
"diff": 2,
"diff": 20,
"volume": "62500 ml",
"weight": "81500 g",
"hp": 200,
Expand All @@ -130,7 +130,7 @@
"emit_fields": [ { "emit_id": "emit_shock_cloud", "delay": "1 s" } ],
"special_when_hit": [ "ZAPBACK", 75 ],
"death_drops": "default_zombie_death_drops",
"flags": [ "SEES", "HEARS", "WARM", "POISON", "ELECTRIC", "NO_BREATHE", "REVIVES", "ELECTRIC_FIELD", "FILTHY" ]
"flags": [ "SEES", "HEARS", "STUMBLES", "WARM", "POISON", "ELECTRIC", "NO_BREATHE", "REVIVES", "ELECTRIC_FIELD", "FILTHY" ]
},
{
"id": "mon_zombie_static",
Expand All @@ -156,7 +156,6 @@
"//grab": "Basic zombie level, the later versions lose grab in favor of lightning",
"grab_strength": 20,
"special_attacks": [ { "id": "grab" } ],
"dodge": 2,
"weakpoint_sets": [ "wps_humanoid_body" ],
"families": [ "prof_intro_biology", "prof_physiology", "prof_wp_zombie", "prof_electromagnetics" ],
"luminance": 4,
Expand Down
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