Clear tile map memory on part removal #66775
Merged
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Summary
None
Purpose of change
Fixes #66747
Describe the solution
Clear tile map memory when part on tile gets removed and the memorized decoration string starts with the displayed part id.
Not a perfect solution, for example removing a board, or whatever currently displayed part is but not the last one on tile, makes the vehicle parts on tile disappear until player gains sight on the tile.
Describe alternatives you've considered
Could put fd_clairvoyant on the tile if part is removed by a character activity, but the field is buggy and seems to randomly not work at all (or i somehow didn't apply it right)
Testing
Additional context